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As version 0.13.0 is mostly ready on the server-side, I'd like to document the progress on the C#/Unity version of it.
The current problem I'm facing in the C# implementation is decoding MsgPack messages coming from the server, by using a provided Generic type.
It is planned to allow doing this on C# as of 0.13.0
classTypeMessage{publicboolhello;}// ...
room.OnMessage<TypeMessage>("type",(message)=>{// "message" should have been decoded into a instance of `TypeMessage`});
Any help is very welcome, if you're feeling bored and you'd like to help, you can checkout the 0.13.0 branch on this project, install and start the new version of the server in ./Server directory.
The text was updated successfully, but these errors were encountered:
As version
0.13.0
is mostly ready on the server-side, I'd like to document the progress on the C#/Unity version of it.The current problem I'm facing in the C# implementation is decoding MsgPack messages coming from the server, by using a provided Generic type.
It is planned to allow doing this on C# as of
0.13.0
The major issue to allow this is the C# structures involved in storing the callbacks (
Action
) with their respective type, and being able to provide the Generic type forMsgPack.Deserialize<TypeMessage>
.Any help is very welcome, if you're feeling bored and you'd like to help, you can checkout the
0.13.0
branch on this project, install and start the new version of the server in./Server
directory.The text was updated successfully, but these errors were encountered: