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add ParrelSync to Unity docs. closes colyseus/colyseus#586
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endel committed Nov 13, 2023
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Expand Up @@ -191,6 +191,11 @@ room.State.players.OnRemove((key, player) =>
});
```

## Testing locally

The [ParrelSync](https://github.com/VeriorPies/ParrelSync) is a tool that has been proven useful for quickly testing
multiplayer from Unity's editor, without the need to build the application.

## Debugging

If you set a breakpoint in your application while the WebSocket connection is open, the connection will be closed automatically after 3 seconds due to inactivity. To prevent the WebSocket connection from dropping, use `pingInterval: 0` during development:
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