This is Celeste Classic written in C# that runs in the new full game.
- The actual C# port is located in
Classic.cs
and tries to be as close to 1-1 with the original LUA code as it can. - The
Emulator.cs
runs the game inside of a Celeste Scene. It references various Celeste & XNA APIs. - The Emulator references some art assets which exist in the Graphics folder.
- The PICO-8 Name and Logo is owned by Lexaloffle Games LLP
You can play Celeste Classic and view its LUA code here: https://www.lexaloffle.com/bbs/?tid=2145
This fork was made to run with this open-source Monocle engine, just clone it and put its folder in the main folder (this one). Graphics folder and the Content folder from the Monocle Engine should be moved to ./bin/Debug/netcoreapp2.0/ (I'm too lazy to make this work properly).
Of course, credits to Noel Berry and Matt Thorson for both the original source code and the Monocle Engine.