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Modified Classic code from https://github.com/NoelFB/Celeste made to run with Matt's open source Monocle Engine

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This is Celeste Classic written in C# that runs in the new full game.

  • The actual C# port is located in Classic.cs and tries to be as close to 1-1 with the original LUA code as it can.
  • The Emulator.cs runs the game inside of a Celeste Scene. It references various Celeste & XNA APIs.
  • The Emulator references some art assets which exist in the Graphics folder.
  • The PICO-8 Name and Logo is owned by Lexaloffle Games LLP

You can play Celeste Classic and view its LUA code here: https://www.lexaloffle.com/bbs/?tid=2145

This fork

This fork was made to run with this open-source Monocle engine, just clone it and put its folder in the main folder (this one). Graphics folder and the Content folder from the Monocle Engine should be moved to ./bin/Debug/netcoreapp2.0/ (I'm too lazy to make this work properly).

Of course, credits to Noel Berry and Matt Thorson for both the original source code and the Monocle Engine.

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Modified Classic code from https://github.com/NoelFB/Celeste made to run with Matt's open source Monocle Engine

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