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Continuation of @jschuelller's 5.12.4 PR. #120
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1. Use tar.xz for Windows too 2. Rebase and renumber qtbase patches
Hi! This is the friendly automated conda-forge-linting service. I just wanted to let you know that I linted all conda-recipes in your PR ( |
@jschueller and @mingwandroid please let me know when O should try to build these locally for the upload. |
@@ -61,7 +78,8 @@ source: | |||
folder: opengl32sw # [win64] | |||
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build: | |||
number: 0 | |||
number: {{ build_number }} | |||
string: {{ build_number }}{{ dev_nature }} |
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Use the pkg hash here.
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For my debugging purposes I need to switch this depending on dev_nature
.
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i.e {% if dev_nature != '' %}
.. around it or something like that. dev_nature
will not be set unless forced via the command line.
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I meant use the pkg hash in addition. Something like {{ PKG_HASH }}_{{ build_number }}{{ dev_nature }}
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OK, cool
@@ -1,2 +1,4 @@ | |||
CONDA_BUILD_SYSROOT: # [osx] | |||
- /opt/MacOSX10.12.sdk # [osx] |
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Remove these 2 lines
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We need these for Anaconda Distro, are they harmful?
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Yes, it's harmful for conda-forge as we are installing the SDK somewhere else.
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OK, I'm probably OK with aligning our location then. We do need to force 10.12 somehow though. What is the default ATM? Any clues how to force 10.12?
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It is set to $(xcode-select -p)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${MACOSX_DEPLOYMENT_TARGET}.sdk
which wade sense when we were using system compilers.
Default is 10.9. If you set MACOSX_DEPLOYMENT_TARGET to 10.12 as you've done here in recipe/conda_build_config.yaml
, the CI script will read that variable, download 10.12, extract it and automatically set CONDA_BUILD_SYSROOT
. So there's no need to set CONDA_BUILD_SYSROOT
in the recipe. Just MACOSX_DEPLOYMENT_TARGET
would do.
@isuruf, your commit fails:
|
I think this one may be closed |
Sure, I think so too. |
Checklist
0
(if the version changed)conda-smithy
(Use the phrase@conda-forge-admin, please rerender
in a comment in this PR for automated rerendering)