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Cubemap-From-Raymarcher-Unity

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Howto:

  1. Open the scene "MakeCubemapLetsGo"
  2. (optional) Add your sdf to Raymarcher.shader
  3. Open light settings and click the arrow next to "Generate Lighting" and then click "Bake Reflection Probes".
  4. Find your cubemap in MakeCubemapLetsGo/

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