Releases: construo-game/construo
Releases · construo-game/construo
Construo 0.2.3
Construo 0.2.2
- added scaling, press 's' in select-mode
- fixed problem with new particles disappearing in run-mode
- made the ground look a bit nicer
- fixed speed problem in the X11 target
Construo 0.2.1
- added switch to disable thick lines in X11
- added runtime switching to fullscreen, press 'F11'
- different cursors for different tools
- added a blender like 'remove doubles', press 'j'
- fixed 'make install'
- added grid support (press 'g')
- fixes crash-bug in with user/ directory
- fixed some missing keybindings fixed
- fixed missing #ifdef/#endif for XVidMode, caused compile failure if
Xvidmode is not present - added zlib support for compressed construo files (.construo.gz)
- some small optimizations
- fixed problems with 16bit XServers
- more example constrution
Construo 0.2.0
- Fixed id-overlap bug which caused construction to get corrput
(wrong particles connected together) - added zooming plus mouse-wheel support
- added scrolling with cursorkeys and mouse
- added simple GUI
- House of Horror Part1 and Part2 added (currently a bit broken due
to changed physics) - fullscreen support added
- moving of objects is possible
- rotation of objects is possible
- added optional glut support for hardware accelerated OpenGL
- support for anti-aliased lines and transparency (only under glut)
- fixed particle physics, particle mass now has an impact
- particle velocity editing is possible
- added file-manager with thumbnail preview
- added custom collider objects (aka boxes)
- moving of colliders in a running simulation is possible
- some bit more actions are undoable
- lots of new bugs and missing features, see file BUGS for the known
issues (no file overwrite warning, so be carefull!)
Construo 0.1.0
- fixed-particles are now possible
- in-game help screen available
- removal of particles is possible
- rewind to the state before the 'run' is possible (aka undo)
- rewritten to use only plain Xlib, no additional libraries required
- XML is replaced by s-expressions, this removes another library
dependency and results in better readable files - added a bunch of example files
- added abstraction layer, ports to other libraries or OSs should be
quite easy (OpenGL port might follow sooner or later)