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Releases: construo-game/construo

Construo 0.2.3

24 Mar 17:20
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  • some code cleanup
  • MacOSX support

Construo 0.2.2

24 Mar 17:03
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  • added scaling, press 's' in select-mode
  • fixed problem with new particles disappearing in run-mode
  • made the ground look a bit nicer
  • fixed speed problem in the X11 target

Construo 0.2.1

24 Mar 17:02
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  • added switch to disable thick lines in X11
  • added runtime switching to fullscreen, press 'F11'
  • different cursors for different tools
  • added a blender like 'remove doubles', press 'j'
  • fixed 'make install'
  • added grid support (press 'g')
  • fixes crash-bug in with user/ directory
  • fixed some missing keybindings fixed
  • fixed missing #ifdef/#endif for XVidMode, caused compile failure if
    Xvidmode is not present
  • added zlib support for compressed construo files (.construo.gz)
  • some small optimizations
  • fixed problems with 16bit XServers
  • more example constrution

Construo 0.2.0

24 Mar 17:06
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  • Fixed id-overlap bug which caused construction to get corrput
    (wrong particles connected together)
  • added zooming plus mouse-wheel support
  • added scrolling with cursorkeys and mouse
  • added simple GUI
  • House of Horror Part1 and Part2 added (currently a bit broken due
    to changed physics)
  • fullscreen support added
  • moving of objects is possible
  • rotation of objects is possible
  • added optional glut support for hardware accelerated OpenGL
  • support for anti-aliased lines and transparency (only under glut)
  • fixed particle physics, particle mass now has an impact
  • particle velocity editing is possible
  • added file-manager with thumbnail preview
  • added custom collider objects (aka boxes)
  • moving of colliders in a running simulation is possible
  • some bit more actions are undoable
  • lots of new bugs and missing features, see file BUGS for the known
    issues (no file overwrite warning, so be carefull!)

Construo 0.1.0

24 Mar 17:05
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  • fixed-particles are now possible
  • in-game help screen available
  • removal of particles is possible
  • rewind to the state before the 'run' is possible (aka undo)
  • rewritten to use only plain Xlib, no additional libraries required
  • XML is replaced by s-expressions, this removes another library
    dependency and results in better readable files
  • added a bunch of example files
  • added abstraction layer, ports to other libraries or OSs should be
    quite easy (OpenGL port might follow sooner or later)