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Once again, thank you for your suggestion.
I'm trying to think of an exact use case for this function.
Perhaps, passing a pre-tranformed `Graphics2D` object to which the thumbnail
should be drawn on?
Internally, the smallest unit used for processing is a `BufferedImage` object,
and any drawing is done by first obtaining an `Graphics2D` object from the
`BufferedImage` rather than passing around `Graphics` objects. (Reworking the
internals to pass around `Graphics` objects would be a very large endeavor
which I feel doesn't have a good return on investment.)
Therefore, a hypothetical `Builder.drawTo(Graphics g)` method would just be a
method which internally draws the `BufferedImage` onto the given `Graphics`
object.
If that's all that's needed, it shouldn't be too difficult to add to the
`Builder` class, but I feel that's something that could be done just as simply
outside of the Thumbnailator API:
Graphics g = getGraphicsFromSomewhere();
BufferedImage img =
Thumbnails.of("path/to/image")
.size(100, 100)
.asBufferedImage();
g.drawImage(img, 0, 0, null);
Original comment by coobird...@gmail.com on 26 Nov 2011 at 8:09
This issue has been open for more than 6 months without much interest (only a
single star has been given), and I find it difficult to find an use case for
this addition, so I'll be closing this issue without additional action.
Original comment by coobird...@gmail.com on 9 Jun 2012 at 6:40
Original issue reported on code.google.com by
m.zd...@gmail.com
on 16 Nov 2011 at 8:45The text was updated successfully, but these errors were encountered: