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Releases: coolcatcoder/FlexSharpUnity

Version 0.5.0

22 Nov 05:50
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Version 0.5.0 Pre-release
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Change Log:

  • Added some basic marching cubes!
  • General nonsense!

Version 0.4.1

17 Oct 04:57
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Version 0.4.1 Pre-release
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Change Log:

  • smorgasbord of minor bug fixes and minor optimization

Version 0.4.0

13 Oct 23:39
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Version 0.4.0 Pre-release
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Change Log:

  • Triangle meshes work now (quite fast, but could be improved)

Version 0.3.1

02 Oct 07:13
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Version 0.3.1 Pre-release
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Patch Log:

  • Fixed the garbage collector lag spike issue

Version 0.3.0

02 Oct 05:32
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Version 0.3.0 Pre-release
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Change Log:

  • added the ability to run a user defined method when a particle collides with a shape. This method should have an int parameter, as the particle's id will be passed there. See the pond scene for an example.

Version 0.2.0

28 Sep 02:51
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Version 0.2.0 Pre-release
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Change Log:

  • redesigned the way that most things work
  • added dots rendering to boost performance a bunch
  • added a queue system so messing with stuff in the container is nice and happens at the right time
  • attempted to add burst emitters, although this appears to break them entirely, so don't enable burst on your emitters yet
  • each fluid particle can have its own colour
  • a bit of chaos and random lag spikes seem to also have been added

Hope you have fun!

Version 0.1.0

15 Sep 00:52
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Version 0.1.0 Pre-release
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added in this version:

  • fluids
  • emitters
  • basic collision
  • planes
  • very basic rendering