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Some comments from szopen; edited to remove personal things: | ||
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A lot of time and thought went into the creation of the plot. At the time of | ||
creation of this campaign, I felt there was lack of "grown up" campaign, so I | ||
decided to create one of my own. Most of the sentences in this storyline have some | ||
purpose. This campaign is GPLed, but if someone wants to substantially change the | ||
storyline (like changing the relations between main characters, or psyche of some | ||
characters, or SAVING KAREN!!!!), it would really be better to change the name of | ||
campaign as well. In other words, if there would be any major change to the | ||
storyline, please do not use the "A New Order" name. I really loved my storyline, | ||
I really lived with it, and I really hate the idea that someone would change it. | ||
I do not mean of course removing grammar errors, or cutting bits and there here, | ||
changing the speech register and like, I mean only substantial changes to | ||
character, psyche, plot etc. | ||
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However, there are some things which can be changed with my full blessing. I want | ||
to write about several things I wanted to do, so future developers can have a | ||
better picture of the campaign. | ||
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In fact, ANO is about 2/3 of the length intended for it at the beginning. But I | ||
got too tired in the end, and resigned from a few subplots: | ||
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1) Mithrandil and whole idea of elvish conspiracy to kill off Haldric's | ||
descendants. I decided that it would not add much, that it was too unbelievable, | ||
and thus removed it. However, there are still two remains: | ||
a) It makes no sense for Mithrandil to have wrinkles. | ||
b) The following line can be (and has been) removed: | ||
in ano-29, line 67: | ||
"The elves believed, that with his death the curse of Haldric which was put | ||
long ago upon the Wesnoth and descendants of Haldric was finally relieved. | ||
Mithrandil, the only elf ever with wrinkles, finally could die, gleefully" | ||
It has no sense now. I forgot about that. | ||
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2) Initially I intended player to have chance to find out about Lorin. At the | ||
beginning, I wanted the player to find out that Lorin had an older sister, who | ||
was poisoned; later I decided that it's better to have it unsolved, partially | ||
because it was too much work to add subplots. This only remains in scenario 13, | ||
with the ano_lorin_knows_about_roe variable <- the intended use was that if | ||
Lorin knows that Rob Roe told Gawen about poison, she would kill him sooner or | ||
later. Of course, the hero would only hear that Rob Roe got suddenly very sick | ||
and died, and only there would only be gossip that this could be poison. Otherwise, | ||
the player would have a chance to find out that it was Lorin who poisoned Gawen's | ||
mother. Later I changed it to be ambiguous and edited storyline accordingly. | ||
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3) Again, at the very beginning Ruvio was supposed to have 3 daughters; one would | ||
be dead at Freetown, and a third was supposed to be treacherous. I wanted her to | ||
betray Freetown; I played with several reasons for why she did that: | ||
a) that she was jealous about Gawen | ||
b) that she wasn't really Ruvio's daughter (in other words that Ruvio's was | ||
betrayed by his wife) etc. Finally I decided that it was too unbelievable from | ||
psychological point of view, and it would be better to have this issue unsolved. | ||
Right now there is no sense in Ruvio having more daughters. There is still some | ||
dialogue that seems to imply he does, though, e.g. Bor Cryne's dialogue at Orannon. | ||
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4) "It left Grekulak's capital in ruins, and Akladians escaped to the west, chased | ||
by Grekulak's allies, drowning in swamps, fighting with lizards and all kinds of | ||
most nightmarish creatures. This was really an epic journey survived by less than | ||
a quarter of all people who left Grekulak's lands" <- This line is a mistake, | ||
as others have explained. There are no swamps in Wesnoth's east. There should be | ||
a desert, and maybe fighting with shapeshifters. There were too many emotional ties | ||
to the image of Akladians fighting their way through the forests and drowning in | ||
swamps to change it. | ||
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5) In the first scenario, a militia unit is introduced, solely so the author | ||
could play with creating units etc. (I (egallager) actually noticed how it was | ||
only used there and went and used it in another scenario because of that, instead | ||
of removing it) | ||
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6) "I know your questions, Lorin from Gallorae, clan which had more gold in hair | ||
of their daughters than in their treasures. First answer is yes, you are. Second | ||
is yes, he will be. Third is no, you will never be." Lorin's questions that | ||
provoked these answers were: "Am I pregnant? Will this be a son and future king of | ||
Vakladia? Will I live happily with Gawen?" | ||
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Lorin is a favourite of characters created for this campaign. | ||
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PS: As for balancing issues, hours and hours and hours of writing, balancing, and | ||
editing savegames went into the creation of this campaign (I found out that | ||
Wesnoth has debug features only at the very end of my work). But balance was | ||
probably destroyed by changes in Wesnoth etc. |