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I'm open to suggestions as to how to achieve this. Modifying the ogres' AI to be less aggressive, or to avoid certain tiles/terrains? Making use of the (deprecated) AI controller? Adding events to give the nagas reinforcements when the ogres attack them? @knyghtmare WDYT?
The text was updated successfully, but these errors were encountered:
ok so after 6d12290, the ogre AI is probably as good as I'm going to get it for now; I'm willing to reopen if someone has other suggestions, though
(note that by "good" I mean some combination of "makes the scenario fun to play" and "accurate to ogre behavior", rather than "smart", since ogres are supposed to be dumb, after all... but not so dumb that they don't do anything, though)
I'm open to suggestions as to how to achieve this. Modifying the ogres' AI to be less aggressive, or to avoid certain tiles/terrains? Making use of the (deprecated) AI controller? Adding events to give the nagas reinforcements when the ogres attack them? @knyghtmare WDYT?
The text was updated successfully, but these errors were encountered: