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Up thru S07 on this playthru
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we can now check off the 3rd checkbox in issue #25
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cooljeanius committed Oct 22, 2023
1 parent 71ee57b commit 6a29cd6
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Showing 7 changed files with 621 additions and 541 deletions.
6 changes: 5 additions & 1 deletion scenarios/06_The_great_gates.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -450,8 +450,12 @@ Also, note that having debug mode on in this scenario may also cause the printin
[sound]
name="hiss.wav"
[/sound]
[floating_text]
x,y=32,4
text=_"Hiss!"
[/floating_text]
[delay]
time=345
time=1234
[/delay]
[message]
id=Aiglathing
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31 changes: 31 additions & 0 deletions scenarios/07_The_bridge_is_broken.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,13 @@
speaker=unit
message=_"There is a secret passage behind this wall!"
[/message]
[sound]
name=correct_sound_effect.wav
[/sound]
{GIVE_UNIT_EXPERIENCE $unit.id {ON_DIFFICULTY 15 10 5}}
[delay]
time=999
[/delay]
[message]
id=Hamel
message=_"There is a trapdoor in that keep, guarded by nasty creatures."
Expand Down Expand Up @@ -100,6 +107,10 @@
# po: we are in a macro called OTHER_WAY_HINT:
message=_"There appears to have been a large cave-in at the end of this trail, blocking our way... I wonder what lies beyond... Oh well, I don't think we'll be able to find out, so let's try a different way instead..."
[/message]
[sound]
name=wrong_sound_effect.wav
[/sound]
{GIVE_UNIT_EXPERIENCE $unit.id {ON_DIFFICULTY 3 2 1}}
[/event]
#enddef
#define FIND_WAY_OBJECTIVES
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id=Celylia
message=_"Such tall mushrooms! They remind me of the young trees in the forest..."
[/message]
[if]
[have_unit]
id=Celylia
[not]
# Since she gets created just 1XP away from advancing, giving her XP here
# as a Shaman would trigger her advancement, and I don't want to let her
# do that just by moving to some mushrooms:
type=Elvish Shaman
[/not]
[/have_unit]
[then]
{GIVE_UNIT_EXPERIENCE Celylia {ON_DIFFICULTY 9 6 3}}
[/then]
[/if]
[/event]

[event]
Expand Down Expand Up @@ -1284,6 +1309,12 @@
[/disallow_recruit]
# (I had concerns here previously, but now I don't think they were warranted after all, so, never mind)
[/then]
[else]
[message]
id=Hamel
message=_"I think we have enough fine ore left here for $i_Guards more of them."
[/message]
[/else]
[/if]
[/event]
[event]
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