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Update changelog.txt
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for the new release
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cooljeanius committed Jul 5, 2022
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Expand Up @@ -96,6 +96,92 @@ find anything there."
0.2.0
general:
-ported to BfW 1.16
-added a README
-ran WML maintenance tools (many times)
-spellchecking and copyediting
-generate a potfile for translators
-hosted on GitHub now, so you can check the full commit history there

scenario 1:
-use {SCENARIO_MUSIC} macros properly to avoid invalid WML warnings
-give elves more favorable terrain

scenario 2:
-fix music
-make easier
-remove unreachable village from map border

scenario 3:
-add music
-fix Limwen death event

scenario 4:
-fix music

scenario 5:
-fix directions units are facing
-add Naga Dirkfangs

scenario 6:
-give player starting villages
-make easier (hints on EASY, traits on EASY, slow things if EASY)

scenario 7:
-tune allied AI
-fix cutscene so enemy woses aren't invisible

scenario 8:
-tune allied AI
-give allied leaders unique recruits
-add more allied leaders, so that they use the outposts
-give enemies some (limited) lvl3 recruits
-scroll around more in cutscenes
-tweak musical cues
-additional dialogue

scenario 9:
-add music
-make easier
-modify enemy AI
-add some additional moveto events
-modify map to make bridge over void more noticeable against its background

scenario 10:
-add music
-make easier (nerf enemies, increase bottleneck to slow down enemy, etc.)
-give traits to allied dwarves

scenario 11:
-add music

scenario 12:
-make freezing less annoying
-add music
-nerf ice ghosts
-use new snowy cobbles terrain
-have side for Rocs actually show up

scenario 13:
-mess around with audio effects

scenario 15:
-make easier (nerf enemies, improve player's starting base, etc.)
-additional enemy recruits

scenario 16:
-make easier

scenario 17:
-reduce crab spawn locations on EASY
-nerf enemy crabs in general
-add additional units

scenario 18:
-make easier
-add a time schedule
-make sure portal stops spawning ghosts when closed
-give a water trail for aquatic units
-avoid defeat on killing Duron Bleil

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0.1.9.5
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