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Update 20_North_Knalga.cfg
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make easier
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cooljeanius committed Sep 15, 2021
1 parent ea368e5 commit 85f48b5
Showing 1 changed file with 7 additions and 3 deletions.
10 changes: 7 additions & 3 deletions campaigns/Secrets_of_the_Ancients/20_North_Knalga.cfg
Expand Up @@ -28,8 +28,8 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
[side]
{SIDE_1_BOTH}
# The player should have a lot of gold after the last scenario, so only put this a bit above the default:
{GOLD 160 140 120}
{INCOME 3 2 1}
{GOLD 190 155 120}
{INCOME 6 4 2}
shroud=yes
[/side]

Expand All @@ -41,7 +41,7 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
type=Dwarvish Lord
name= _ "Golbanduth"
id=Golbanduth
{GOLD 600 800 1000}
{GOLD 500 750 1000}
recruit=Dwarvish Fighter, Dwarvish Steelclad, Dwarvish Lord, Dwarvish Thunderguard, Dwarvish Pathfinder, Dwarvish Runesmith
# The castle tiles are connected through two posts (stone walls), but that
# means the AI could recruit on the posts. These two units sit on those
Expand Down Expand Up @@ -174,7 +174,11 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
{FIND_CASTLE_HEX 2 location}
[set_variable]
name=dwarf_type
#ifdef EASY
rand=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout
#else
rand=Dwarvish Steelclad, Dwarvish Lord, Dwarvish Thunderguard, Dwarvish Pathfinder, Dwarvish Runesmith
#endif
[/set_variable]
[unit]
type=$dwarf_type
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