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Ongoing Issue: Census Collections Offline (2021/8/25) #94

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cooltrain7 opened this issue Aug 26, 2021 · 3 comments
Closed

Ongoing Issue: Census Collections Offline (2021/8/25) #94

cooltrain7 opened this issue Aug 26, 2021 · 3 comments
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Issue Anything not working as intended Rest API Anything relating to the census.daybreakgames.com REST API

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@cooltrain7
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cooltrain7 commented Aug 26, 2021

The Issue:

A range of 22 (static?) collections was spotted offline at 19:00 UTC on 2021/8/25.
All of the following collections return a {"error":"No data found."} object.
The missing collections are the following:

directive
directive_tier
directive_tree
directive_tree_category
effect
effect_type
fire_mode_2
fire_mode_to_projectile
fire_mode_type
objective
objective_set_to_objective
objective_type
player_state
player_state_group_2
projectile
projectile_flight_type
resist_type
reward
reward_group_to_reward
reward_set_to_reward_group
reward_type
target_type

What service does this effect?

Census Collections

Extra Information?

Leonhard created the following json showing the missing collections and the fields within them:
Collections.txt

@cooltrain7 cooltrain7 added Issue Anything not working as intended Rest API Anything relating to the census.daybreakgames.com REST API labels Aug 26, 2021
@leonhard-s
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Missing collections and fields

This is a list of fields for the missing collections generated using a backup from May 21st, 2021. I am not aware of any new fields being introduced since then.

For nested keys like name.en, only the top-level name is shown.

directive
  • directive_id
  • directive_tree_id
  • directive_tier_id
  • objective_set_id
  • qualify_requirement_id
  • name
  • description
  • image_set_id
  • image_id
  • image_path
directive_tier
  • directive_tree_id
  • directive_tier_id
  • reward_set_id
  • directive_points
  • completion_count
  • name
  • image_set_id
  • image_id
  • image_path
directive_tree
  • directive_tree_id
  • directive_tree_category_id
  • name
  • description
  • image_set_id
  • image_id
  • image_path
directive_tree_category
  • directive_tree_category_id
  • name
effect
  • effect_id
  • effect_type_id
  • ability_id
  • target_type_id
  • resist_type_id
  • is_drain
  • duration_seconds
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
  • param10
  • param11
  • param12
  • param13
effect_type
  • effect_type_id
  • description
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
  • param10
  • param11
  • param12
  • param13
fire_mode_2
  • fire_mode_id
  • fire_mode_type_id
  • ability_id
  • ammo_slot
  • automatic
  • grief_immune
  • iron_sights
  • laser_guided
  • move_modifier
  • projectile_speed_override
  • sprint_fire
  • turn_modifier
  • use_in_water
  • zoom_default
  • cof_override
  • cof_pellet_spread
  • cof_range
  • cof_recoil
  • cof_scalar
  • cof_scalar_moving
  • player_state_group_id
  • damage_direct_effect_id
  • damage_head_multiplier
  • damage_indirect_effect_id
  • damage_legs_multiplier
  • fire_ammo_per_shot
  • fire_auto_fire_ms
  • fire_burst_count
  • fire_charge_up_ms
  • fire_delay_ms
  • fire_detect_range
  • fire_duration_ms
  • fire_refire_ms
  • fire_pellets_per_shot
  • heat_per_shot
  • heat_recovery_delay_ms
  • heat_threshold
  • lockon_acquire_close_ms
  • lockon_acquire_far_ms
  • lockon_acquire_ms
  • lockon_angle
  • lockon_lose_ms
  • lockon_maintain
  • lockon_radius
  • lockon_range
  • lockon_range_close
  • lockon_range_far
  • lockon_required
  • recoil_angle_max
  • recoil_angle_min
  • recoil_first_shot_modifier
  • recoil_horizontal_max
  • recoil_horizontal_max_increase
  • recoil_horizontal_min
  • recoil_horizontal_min_increase
  • recoil_horizontal_tolerance
  • recoil_increase
  • recoil_increase_crouched
  • recoil_magnitude_max
  • recoil_magnitude_min
  • recoil_max_total_magnitude
  • recoil_recovery_acceleration
  • recoil_recovery_delay_ms
  • recoil_recovery_rate
  • recoil_shots_at_min_magnitude
  • reload_block_auto
  • reload_continuous
  • reload_ammo_fill_ms
  • reload_chamber_ms
  • reload_loop_start_ms
  • reload_loop_end_ms
  • reload_time_ms
  • sway_amplitude_x
  • sway_amplitude_y
  • sway_can_steady
  • sway_period_x
  • sway_period_y
  • armor_penetration
  • max_damage
  • max_damage_ind
  • max_damage_ind_radius
  • max_damage_range
  • min_damage
  • min_damage_ind
  • min_damage_ind_radius
  • min_damage_range
  • shield_bypass_pct
  • description
fire_mode_to_projectile
  • fire_mode_id
  • projectile_id
fire_mode_type
  • fire_mode_type_id
  • description
objective
  • objective_id
  • objective_type_id
  • objective_group_id
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
objective_set_to_objective
  • objective_set_id
  • objective_group_id
objective_type
  • objective_type_id
  • description
  • param1
  • param2
  • param3
  • param4
  • param5
  • param6
  • param7
  • param8
  • param9
player_state
  • player_state_id
  • description
player_state_group_2
  • player_state_group_id
  • player_state_id
  • can_iron_sight
  • cof_grow_rate
  • cof_max
  • cof_min
  • cof_recovery_delay_ms
  • cof_recovery_rate
  • cof_shots_before_penalty
  • cof_recovery_delay_threshold
  • cof_turn_penalty
projectile
  • projectile_id
  • projectile_flight_type_id
  • speed
  • speed_max
  • acceleration
  • turn_rate
  • lifespan
  • drag
  • gravity
  • lockon_acceleration
  • lockon_lifespan
  • arm_distance
  • tether_distance
  • detonate_distance
  • detonate_on_contact
  • sticky
  • sticks_to_players
  • lockon_lose_angle
  • lockon_seek_in_flight
projectile_flight_type
  • projectile_flight_type_id
  • description
resist_type
  • resist_type_id
  • description
reward
  • reward_id
  • reward_type_id
  • count_min
  • count_max
  • param1
  • param2
  • param3
  • param4
  • param5
reward_group_to_reward
  • reward_group_id
  • reward_id
reward_set_to_reward_group
  • reward_set_id
  • reward_group_id
reward_type
  • reward_type_id
  • description
  • count_min
  • count_max
  • param1
  • param2
  • param3
  • param4
  • param5
target_type
  • target_type_id
  • description

@leonhard-s
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I have compared the fields of the 89 currently available collections with the backups from May and found no differences in their fields.

So while there are some collections missing, there are no missing fields in any of the other collections.

@cooltrain7
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Issue Closed

At 03:15 UTC on the 2021/8/27 all 22 missing offline collections were spotted back online.

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Labels
Issue Anything not working as intended Rest API Anything relating to the census.daybreakgames.com REST API
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