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coolwanglu Merge pull request #19 from bryant1410/master
Fix broken headings in Markdown files
Latest commit 1a7de3a Jan 22, 2018
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dat initial Apr 7, 2015
doc initial Apr 7, 2015
include permanent record and logfile Apr 17, 2015
src submit deaths better May 6, 2015
sys allow wizard mode Apr 17, 2015
util empty functions for the web port Apr 7, 2015
web map limits are highlighted to show edge of the dungeon Aug 14, 2015
win map limits are highlighted to show edge of the dungeon Aug 14, 2015
.gitignore empty functions for the web port Apr 7, 2015
Files initial Apr 7, 2015
Porting initial Apr 7, 2015
README initial Apr 7, 2015 Fix broken Markdown headings Apr 17, 2017
browserhack_logo.png update logo May 5, 2015 s-click magic! Apr 15, 2015
screenshot2.png more screenshots Apr 18, 2015
screenshot3.png more screenshots Apr 18, 2015 .. May 11, 2015


NetHack ported to the Web by Lu Wang

Play on Kongregate

Play on GitHub


Screenshot Screenshot2 Screenshot3

Most porting stuffs go to win/web/* and web/*.

To build the project, read and modify according to your environment, install dependencies, and use some good luck.

Only minimum features are supported while I'm rushing to make it work, but more features are coming. Search for TODO in win/web/* and web/*.

Need help for game testing, implementing more features and designing the interface.


How to use number pad for movements?

Press O and set number_pad to 1. Make sure that NumLock is on. You can make this permanent by setting it in options (the cog icon in the top-right corner), then reload the game.

How to apply my tileset?

Run this in your browser console: nethack.apply_tilset(tile_file_url, tile_width, tile_height);

Where is my favorite ASCII interface?

As a player of SuperZZT, yeah, I agree that ASCII is definitely important. But it might worth a separate port. Even if the characters are implemented as a special type of tilesets, you may not get the smooth input experience.

Checkout (aka NAO) where you can play the ASCII version online.

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