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Fix: Orucs lair wall gap "fallback"
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A player recently got an Orcus level where the wall had no gap, so the
level was completely inaccessible.  Looks to me like this was because
the intended fallback position for failure to create any random gaps was
replacing the vertical wall with a horizontal wall, rather than with a
gap.
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entrez committed Dec 11, 2023
1 parent 18fcd3a commit 3c5acce
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion dat/orcus.lua
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ leftwall:iterate(function(x,y)
end
end)
if not madegap then
des.terrain(03,10, '-') -- failsafe
des.terrain(03,10, '.') -- failsafe
end

-- Doors
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