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This repository has been archived by the owner on Oct 22, 2022. It is now read-only.
I was looking at how you patched chests and baskets. Can the "Carryable" attribute be added to any block or just containers?
I was thinking I could add the attribute to the carcass block in my animal products mod. Then carry the carcass on my back.
I would need to somehow use the jsonpatch "test" to make sure the CarryCapacity mod is loaded. Then i could use patch to add the Carryable attribute optionally to my carcass block.
The text was updated successfully, but these errors were encountered:
You can add the behavior that allows picking up a block to any block. In fact, if I disable the behavior requirement, you can pick up grass, loose stones, even water!
You already saw my carryable.json patch, but I figure I'll mention it for anyone else seeing this issue. The behavior name doesn't use a domain so don't use "carrycapacity:Carryable".
I think you are correct in that a test operation checking whether /behaviors/0/name for the chest or basket is "Carryable" should do what you want, but I'm a little worried the JsonPatch library didn't do this correctly... again.
Hi Copygirl, Elwood here
Not an issue but a question
I was looking at how you patched chests and baskets. Can the "Carryable" attribute be added to any block or just containers?
I was thinking I could add the attribute to the carcass block in my animal products mod. Then carry the carcass on my back.
I would need to somehow use the jsonpatch "test" to make sure the CarryCapacity mod is loaded. Then i could use patch to add the Carryable attribute optionally to my carcass block.
The text was updated successfully, but these errors were encountered: