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Add cycle and maximum cycles to RUN_PROGRESS
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# Match Settings | ||
# Match Settings | ||
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The following settings can be specified for a given match allowing for a great variety in the types of Corewar matches that can be run. | ||
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## Core Size | ||
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The number of instructions which can be stored within the [Core](core). This number is also the maximum number which can be represented within the simulation. See [Addresses](core#addresses) for details. | ||
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## Maximum Cycles | ||
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The number of Cycles to execute before the Round ends in a draw. | ||
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## Maximum Processes | ||
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The maximum number of [Processes](processes) that each Warrior can have at one time. Attempting to generate further processes using the [spl](../redcode/opcodes#spl_split) will have no effect - effectively acting as a [nop](../redcode/opcodes#nop_no_operation). | ||
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## Maximum Warrior Length | ||
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The maximum number of instructions which each Warrior can be composed of. Writing a warrior longer than this limit will result in a [Parser](../redcode/parser) error. | ||
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## Minimum Separation|The [Loader](loader) will not place Warriors closer than this number of addresses at the start of a Round| | ||
|Standard|Which redcode [standard](../redcode/#standards) should be used when parsing warriors| | ||
|Read limit|Instructions beyond this distance from the currently executing instruction cannot be read| | ||
|Write limit|Instructions beyond this distance from the currenlty executing instruction cannot be written to| |
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