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Fuzzer #28
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Fuzzer #28
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…es between Go and Rust
…to almost 20 million just now before I cancelled it
* main: (22 commits) Use tailscale orb and try openbsd netcat Use this orb to install the latest tailscale instead of this hard coded old one Lets try netcat-traditional for the silly nc hack I use to deploy to Digital Ocean Ignore clippy that I think is wrong Fix warning from newer rust Fmt so we can deploy in CircleCI, which I believe goes to Digital Ocean Get fly.io deployed again so I can hand out that URL more freely Fix things so I can compile on newer rust versions Remove failing test Lets commit a failing test to make sure this works Try to fail deploy if tests fail and rename deploy to have commit in title Make sure to checkout the version that was tested for deploying Rename to ruby test and try deploy concurrency to make sure only 1 at a time Run deploy after tests and make bench and profile their own workflow Try using nightly for cargo dist Create FUNDING.yml Setup Github Actions (#41) Now not only can we compile tests we can actually run them! Finish the types -> workspace dep migration, forgot about tests and benches last week Upgrade to game types that support stacked hazard ...
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The goal here is to build some 'fuzz' testing machinery that can help prove that a given simulation engine is 'correct'.
The basic idea is to split things into these parts: