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fix(crosshairs): Autopan causing infinite loop #551

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Apr 14, 2023
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95 changes: 33 additions & 62 deletions packages/tools/src/tools/CrosshairsTool.ts
Original file line number Diff line number Diff line change
Expand Up @@ -1464,79 +1464,50 @@ class CrosshairsTool extends AnnotationTool {
viewportId: string,
renderingEngine: Types.IRenderingEngine
): void {
// 1. Compute the current world bounding box of the viewport from corner to corner
// 2. Check if the toolCenter is outside of the world bounding box
// 3. If it is outside, pan the viewport to fit in the toolCenter
// 1. Check if the toolCenter is outside the viewport
// 2. If it is outside, pan the viewport to fit in the toolCenter

const viewport = renderingEngine.getViewport(viewportId);
const { clientWidth, clientHeight } = viewport.canvas;
const topLefWorld = viewport.canvasToWorld([0, 0]);
const bottomRightWorld = viewport.canvasToWorld([
clientWidth,
clientHeight,
]);
const topRightWorld = viewport.canvasToWorld([clientWidth, 0]);
const bottomLeftWorld = viewport.canvasToWorld([0, clientHeight]);

// find the minimum and maximum world coordinates in each x,y,z
const minX = Math.min(
topLefWorld[0],
bottomRightWorld[0],
topRightWorld[0],
bottomLeftWorld[0]
);
const maxX = Math.max(
topLefWorld[0],
bottomRightWorld[0],
topRightWorld[0],
bottomLeftWorld[0]
);
const minY = Math.min(
topLefWorld[1],
bottomRightWorld[1],
topRightWorld[1],
bottomLeftWorld[1]
);
const maxY = Math.max(
topLefWorld[1],
bottomRightWorld[1],
topRightWorld[1],
bottomLeftWorld[1]
);
const minZ = Math.min(
topLefWorld[2],
bottomRightWorld[2],
topRightWorld[2],
bottomLeftWorld[2]
);
const maxZ = Math.max(
topLefWorld[2],
bottomRightWorld[2],
topRightWorld[2],
bottomLeftWorld[2]
);

const toolCenterCanvas = viewport.worldToCanvas(this.toolCenter);

// pan the viewport to fit the toolCenter in the direction
// that is out of bounds
let deltaPointsWorld;
const pan = this.configuration.autoPan.panSize;

if (this.toolCenter[0] < minX - EPSILON) {
deltaPointsWorld = [minX - this.toolCenter[0] + pan, 0, 0];
} else if (this.toolCenter[0] > maxX + EPSILON) {
deltaPointsWorld = [maxX - this.toolCenter[0] - pan, 0, 0];
} else if (this.toolCenter[1] < minY - EPSILON) {
deltaPointsWorld = [0, minY - this.toolCenter[1] + pan, 0];
} else if (this.toolCenter[1] > maxY + EPSILON) {
deltaPointsWorld = [0, maxY - this.toolCenter[1] - pan, 0];
} else if (this.toolCenter[2] < minZ - EPSILON) {
deltaPointsWorld = [0, 0, minZ - this.toolCenter[2] + pan];
} else if (this.toolCenter[2] > maxZ + EPSILON) {
deltaPointsWorld = [0, 0, maxZ - this.toolCenter[2] - pan];
} else {
const visiblePointCanvas = <Types.Point2>[
toolCenterCanvas[0],
toolCenterCanvas[1],
];

if (toolCenterCanvas[0] < 0) {
visiblePointCanvas[0] = pan;
} else if (toolCenterCanvas[0] > clientWidth) {
visiblePointCanvas[0] = clientWidth - pan;
}

if (toolCenterCanvas[1] < 0) {
visiblePointCanvas[1] = pan;
} else if (toolCenterCanvas[1] > clientHeight) {
visiblePointCanvas[1] = clientHeight - pan;
}

if (
visiblePointCanvas[0] === toolCenterCanvas[0] &&
visiblePointCanvas[1] === toolCenterCanvas[1]
) {
return;
}

const visiblePointWorld = viewport.canvasToWorld(visiblePointCanvas);

const deltaPointsWorld = [
visiblePointWorld[0] - this.toolCenter[0],
visiblePointWorld[1] - this.toolCenter[1],
visiblePointWorld[2] - this.toolCenter[2],
];

const camera = viewport.getCamera();
const { focalPoint, position } = camera;

Expand Down