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                Ultimate Stunts source code
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This package contains the sourcecode of the 3D racing game 
"Ultimate Stunts". You can configure it and compile it according
to the instructions in the documentation.

Ultimate Stunts, data files for Ultimate Stunts and the documentation
of Ultimate Stunts are available on its website:
http://www.ultimatestunts.nl

The source code in this package is divided in several directories.
The code in the directories "shared", "filetransfer", "graphics" and
"simulation" is compiled into *.a static libraries. The code in the
directories "stunts3dedit", "stuntsai", "stuntsserver", "trackedit" and
"ultimatestunts" will be linked with those static libraries, generating
a different binary executable in each directory.

The source code can be edited with kdevelop. The kdevelop-file is available
in this directory.


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Configure options
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Sound libraries:
Ultimate Stunts can compile with either OpenAL or FMOD as sound target. By
default, configure first tries to find OpenAL, and and if that fails, it
tries to find FMOD. You can bypass the default behavior with the following
options:

--with-openal
--with-fmod

--with-openal always tries to use OpenAL, and completely ignores the presence of
FMOD. If OpenAL is not found, Ultimate Stunts is configured without sound support.

--with-fmod always tries to use FMOD, and completely ignores the presence of
OpenAL. If FMOD is not found, Ultimate Stunts is configured without sound support.