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/**** BEGIN LICENSE BLOCK **** | ||
BSD 3-Clause License | ||
Copyright (c) 2021-2023, the wind. | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
1. Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
**** END LICENCE BLOCK ****/ | ||
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#include "h3r.h" | ||
#include "h3r_newgame.h" | ||
#include "h3r_renderengine.h" | ||
#include "h3r_textrenderingengine.h" | ||
#include "h3r_array.h" | ||
#include "h3r_game.h" | ||
#include "h3r_def.h" | ||
#include "h3r_pcx.h" | ||
#include "h3r_label.h" | ||
#include "h3r_button.h" | ||
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H3R_NAMESPACE | ||
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NewGameDialog::NewGameDialog(Window * base_window) | ||
: DialogWindow {base_window, Point {370, 585}} | ||
{ | ||
H3R_ENSURE(Window::MainWindow != nullptr, | ||
"NewGameDialog requires MainWindow") | ||
_t = 6; | ||
_l = 396; | ||
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RenderEngine & re = *Window::UI; | ||
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Pcx new_game_background {Game::GetResource ("gamselb1.pcx")}; | ||
auto byte_arr_ptr = new_game_background.ToRGB (); | ||
if (! byte_arr_ptr || byte_arr_ptr->Empty ()) { | ||
H3R_NS::Log::Err ("Failed to load gamselb1.pcx" EOL); | ||
return; | ||
} | ||
static byte * bmp_data {}; | ||
auto bitmap_data = []() { return bmp_data; }; | ||
auto key = re.GenKey (); | ||
bmp_data = byte_arr_ptr->operator byte * (); | ||
re.UploadFrame (key, 0, 0, new_game_background.Width (), | ||
new_game_background.Height (), bitmap_data, | ||
h3rBitmapFormat::RGB, "gamselb1.pcx", Depth ()); | ||
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Pcx dlg_main {Game::GetResource ("GSelPop1.pcx")}; | ||
byte_arr_ptr = dlg_main.ToRGBA (); | ||
if (! byte_arr_ptr || byte_arr_ptr->Empty ()) { | ||
H3R_NS::Log::Err ("Failed to load GSelPop1.pcx" EOL); | ||
return; | ||
} | ||
bmp_data = byte_arr_ptr->operator byte * (); | ||
key = re.GenKey (); | ||
re.UploadFrame (key, _l, _t, dlg_main.Width (), | ||
dlg_main.Height (), bitmap_data, | ||
h3rBitmapFormat::RGBA, "GSelPop1.pcx", Depth ()); | ||
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ScrollBar * test {}; | ||
H3R_CREATE_OBJECT(test, ScrollBar) {this, Point {725, 155}, 115}; | ||
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// By default if shows info about the 1st available scenario. The default | ||
// difficulty is normal: GSPBUT4.DEF. | ||
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// Set text color. | ||
// Gold: 238,214,123; White: 255,255,255 | ||
// "Scenario Name:" smallfont.fnt, Gold, 422,31 | ||
Window::UI->UploadText (_tkeys.Add (Window::UI->GenTextKey ()), | ||
"smalfont.fnt", "Scenario Name:", 422, 28, H3R_TEXT_COLOR_GOLD, | ||
Depth ()); | ||
// Scenario Name: bigfont.fnt, Gold, 422,50 | ||
Window::UI->UploadText (_tkeys.Add (Window::UI->GenTextKey ()), | ||
"bigfont.fnt", "Adventures", 422, 45, H3R_TEXT_COLOR_GOLD, | ||
Depth ()); | ||
// "Show Available Scenarios": smallfont.fnt, White, 440,85(up), 441,86(dn) | ||
// "Random Map": smallfont.fnt, White, 475,109(up), 476,110(dn) | ||
// "Scenario Description:": smallfont.fnt, Gold, 422,141 | ||
// Scenario Description: smallfont.fnt, White, 422,158; layout word-wrap | ||
// at x=739; after y=265 - show a scrollbar (word-wrap at 716): | ||
// - weird behavior: if you came to an scroll-bar requiring entry, with | ||
// "arrow down", the scroll-bar goes to its max. position; "arrow up": | ||
// the scroll-bar appears set to its min. position | ||
// - the scroll-bar scrolls lines of text, not pixels (ain't smooth) | ||
// - the scroll-bar is vertical only | ||
// - the scroll-bar resets to its min. position if you switch items with | ||
// the mouse | ||
// Line spacing: ~5 pixels | ||
// "Victory Condition:": smallfont.fnt, Gold, 422,292 | ||
// Victory Condition: smallfont.fnt, White, 456,316 | ||
// "Loss Condition:": smallfont.fnt, Gold, 422,348 | ||
// Loss Condition: smallfont.fnt, White, 456,375 | ||
// "Allies:": smallfont.fnt, White, 420,409 | ||
// "Enemies:": smallfont.fnt, White, 586,409 | ||
// "Map Diff:": smallfont.fnt, Gold, 429,439 | ||
// "Player Difficulty:": smallfont.fnt, Gold, 529,439 | ||
// "Rating:": smallfont.fnt, Gold, 686,439 | ||
// Map Diff: the text is centered at top=473,x=416;500 | ||
// Rating: the text is centered at top=473,x=668;747 | ||
// "Show Advanced Options:" 443,513 (these appear to be centered at the long | ||
// buttons) | ||
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/*static Def * sprite_p {}; | ||
auto bitmap_data = [](){ return sprite_p->ToRGBA ()->operator byte * (); }; | ||
// Decoration | ||
int key; | ||
// using the buttons depth, because the big UI VBO is rendered prior | ||
// everything else | ||
int depth = Depth () + 1; | ||
Pal pp {Game::GetResource ("PLAYERS.PAL")}; | ||
Def sprite {Game::GetResource ("dialgbox.def")}; | ||
sprite_p = &sprite; | ||
sprite.SetPlayerColor (Game::CurrentPlayerColor, pp); | ||
int dw = sprite.Width (), dh = sprite.Height (); | ||
// printf ("deco size: %d %d" EOL, dw, dh); | ||
int tile_x = (size.X - 2*dw), tile_y = (size.Y - 2*dh); | ||
H3R_ENSURE(tile_x > 0 && tile_y > 0, "Can't decorate") | ||
tile_x = Align (tile_x, dw) / dw; | ||
tile_y = Align (tile_y, dh) / dh; | ||
sprite.Query ("DiBoxT.pcx"); | ||
for (int i = 0; i < tile_x; i++) { | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l+dw+i*dw, _t, dw, | ||
dh, bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
} | ||
sprite.Query ("DiBoxB.pcx"); | ||
for (int i = 0; i < tile_x; i++) { | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l+dw+i*dw, _t+size.Y-dh, dw, | ||
dh, bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
} | ||
sprite.Query ("DiBoxL.pcx"); | ||
for (int i = 0; i < tile_y; i++) { | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l, _t+dh, dw, | ||
dh, bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
} | ||
sprite.Query ("DiBoxR.pcx"); | ||
for (int i = 0; i < tile_y; i++) { | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l+size.X-dw, _t+dh, dw, | ||
dh, bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
} | ||
sprite.Query ("DiBoxTL.pcx"); | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l, _t, dw, dh, bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
sprite.Query ("DiBoxBL.pcx"); | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l, _t+size.Y-dh, dw, dh, | ||
bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
sprite.Query ("DiBoxTR.pcx"); | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l+size.X-dw, _t, dw, dh, | ||
bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
sprite.Query ("DiBoxBR.pcx"); | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, _l+size.X-dw, _t+size.Y-dh, dw, dh, | ||
bitmap_data, h3rBitmapFormat::RGBA, | ||
sprite.GetUniqueKey ("dialgbox.def"), depth); | ||
// Text | ||
Label * lbl; | ||
// managed by the Window destructor via Add() | ||
H3R_CREATE_OBJECT(lbl, Label) {msg, fnt, Point {277,267}, this}; | ||
// Buttons: "box66x32.pcx", iCANCEL.def, iOKAY.def | ||
// ok the above one is 68x34 | ||
// This: Box64x30.pcx is 66x32 | ||
static Pcx * pcx {}; | ||
Pcx pcx_bmp {Game::GetResource ("Box64x30.pcx")}; | ||
pcx = &pcx_bmp; | ||
auto pcx_bitmap = []() { return pcx->ToRGBA ()->operator byte * (); }; | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, 326, 334, pcx_bmp.Width (), pcx_bmp.Height (), | ||
pcx_bitmap, h3rBitmapFormat::RGBA, "Box64x30.pcx", depth); | ||
key = _re_keys.Add (re.GenKey ()); | ||
re.UploadFrame (key, 409, 334, pcx_bmp.Width (), pcx_bmp.Height (), | ||
pcx_bitmap, h3rBitmapFormat::RGBA, "Box64x30.pcx", depth); | ||
Button * btn_ok {}, * btn_cancel {}; | ||
// managed by the Window destructor via Add() | ||
H3R_CREATE_OBJECT(btn_ok, Button) { | ||
"iOKAY.def", this, Button::H3R_UI_BTN_UPDN}; | ||
btn_ok->SetPos (327, 335); | ||
btn_ok->UploadFrames (); | ||
btn_ok->Click.Subscribe (this, &MessageBox::HandleOKClick); | ||
H3R_CREATE_OBJECT(btn_cancel, Button) { | ||
"iCANCEL.def", this, Button::H3R_UI_BTN_UPDN}; | ||
btn_cancel->SetPos (410, 335); | ||
btn_cancel->UploadFrames (); | ||
btn_cancel->Click.Subscribe (this, &MessageBox::HandleCancelClick);*/ | ||
} | ||
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NewGameDialog::~NewGameDialog() | ||
{ | ||
for (int i = 0; i < _tkeys.Count (); i++) | ||
Window::UI->DeleteText (_tkeys[i]); | ||
} | ||
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DialogResult NewGameDialog::ShowDialog() | ||
{ | ||
_dr = DialogResult::Cancel; | ||
while (! _has_dr && ! Closed ()) | ||
Window::ActiveWindow->ProcessMessages (); | ||
bool allow_close = true; | ||
OnClose (this, allow_close); | ||
return _dr; | ||
} | ||
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void NewGameDialog::OnKeyUp(const EventArgs & e) | ||
{ | ||
if (H3R_KEY_ESC == e.Key) { | ||
_dr = DialogResult::Cancel; | ||
_has_dr = true; | ||
} | ||
} | ||
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/*void MessageBox::HandleBeginClick(EventArgs *) | ||
{ | ||
_dr = DialogResult::OK; _has_dr = true; | ||
} | ||
void MessageBox::HandleBackClick(EventArgs *) | ||
{ | ||
_dr = DialogResult::Cancel; _has_dr = true; | ||
}*/ | ||
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NAMESPACE_H3R |
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