Skip to content
This repository has been archived by the owner on Aug 23, 2023. It is now read-only.

Commit

Permalink
Text Rendering: initial
Browse files Browse the repository at this point in the history
  • Loading branch information
corwinn committed Feb 3, 2023
1 parent 7c85c1a commit ac0e44c
Show file tree
Hide file tree
Showing 7 changed files with 641 additions and 2 deletions.
3 changes: 2 additions & 1 deletion Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -49,13 +49,14 @@ _F = -fsanitize=address,undefined,integer,leak -fvisibility=hidden
#TODO release build _F = -fvisibility=hidden -fno-rtti
_L = -Wl,--as-needed -lpthread -lz -lSDL2 -lSDL2_mixer -lGL
_I = -I. -Ios -Ios/$(PLATFORM) -Iutils -Iui -Istream -Iasync -Igame \
-Iengines/$(RENDER_ENGINE) \
-Iengines -Iengines/$(RENDER_ENGINE) \
-Ios/ui -Ios/ui/$(WIN_SYSTEM) `pkg-config --cflags sdl2`

CXXFLAGS = $(_I) -std=c++11 $(_O) $(_F) $(_W)
SRC = $(wildcard ./*/*.cpp)
SRC += $(wildcard os/$(PLATFORM)/*.cpp)
SRC += $(wildcard engines/$(RENDER_ENGINE)/*.cpp)
SRC += $(wildcard engines/*.cpp)
SRC += $(wildcard os/ui/$(WIN_SYSTEM)/*.cpp)
SRC := $(filter-out ./prior_publish/%,$(SRC))
OBJ = $(patsubst %.cpp,%.o,$(SRC))
Expand Down
220 changes: 220 additions & 0 deletions engines/h3r_textrenderingengine.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,220 @@
/**** BEGIN LICENSE BLOCK ****
BSD 3-Clause License
Copyright (c) 2021-2023, the wind.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**** END LICENCE BLOCK ****/

#include "h3r_os.h"
#include "h3r_gamefont.h"
#include "h3r_log.h"
#include "h3r_textrenderingengine.h"

#include <new>

H3R_NAMESPACE

TextRenderingEngine::TextRenderingEngine()
{
/*Fnt * f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("CALLI10R.FNT")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("CREDITS.FNT")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("HISCORE.FNT")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("MedFont.fnt")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("TIMES08R.FNT")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("bigfont.fnt")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("smalfont.fnt")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("tiny.fnt")}; _fonts << f;
H3R_CREATE_OBJECT(f, Fnt) {Game::GetResource ("verd10b")}; _fonts << f;*/
}

TextRenderingEngine::~TextRenderingEngine()
{
for (size_t i = 0; i < _fonts.Count (); i++)
H3R_DESTROY_OBJECT(_fonts[i].F, Font)
if (_text_buffer) {
OS::Free (_text_buffer);
_text_width = _text_height = 0;
}
}

Font * TextRenderingEngine::TryLoadFont(const String & name)
{
// 9 fonts - you don't need a "map" I assure you.
if (_fonts.Count () > 0)//TODO remove after hr3_array gets fixed
for (int i = _fonts.Count () - 1; i >= 0 ; i--)
if (name == _fonts[i].Name)
return _fonts[i].F;

//LATER The game fonts are a priority for the time being.
GameFont * f {};
H3R_CREATE_OBJECT(f, GameFont) {name};
if (! *f) {
H3R_DESTROY_OBJECT(f, GameFont)
if (! _ft2)
return nullptr;
}
if (! _ft2) {
TextRenderingEngine::FontInfo info {f, name};
_fonts.Add (info);
return f;
}

//LATER FT2
return nullptr;
}

// Split to lines. ASCII-only, LF and or CRLF for now.
//LATER TextService::ToLines(const String &); and test me; also iconv, not
// ASCII-only
template <typename T>
static void TextService__ToLines(const String & txt, T & s,
void (*on_line)(String &&, T &))
{
const byte * buf = txt.AsByteArray (), * l = buf;
int const tlen = static_cast<int>(txt.Length ());
for (int i = 0; i < tlen; i++)
if ('\n' == buf[i] && (i > 0 && buf[i-1] != '\r')) {
on_line (String {l, (size_t)((buf + i) - l)}, s);
l = buf+i+1;
}
else if ('\r' == buf[i] && (i < tlen-1 && '\n' == buf[i+1])) {
on_line (String {l, (size_t)((buf + i) - l)}, s);
l = buf+i+2;
}
if (l < buf + tlen)
on_line (String {l, (size_t)((buf + tlen) - l)}, s);
}

const int H3R_MAX_TEXT_WIDTH {640}; // TODO measure the at the game
const int H3R_MAX_TEXT_HEIGHT {480}; // TODO measure the at the game

String TextRenderingEngine::LayoutText(
Font & fnt, const String & txt, const Box & box, Box & actualbox)
{
List<String> txt_rows {};
int line_spacing = 0;
int tw = 0, th = 0; // TODO MeasureMultilineText - see
// TextRenderingEngine::RenderText() below
int bw = box.Size.X - box.Pos.X, bh = box.Size.Y - box.Pos.Y; // box w,h
if (tw > bw || th > bh) {// doesn't fit
actualbox = box;
if (tw > H3R_MAX_TEXT_WIDTH) {
bw = H3R_MAX_TEXT_WIDTH;
//TODO wrap the lines; 1st compute without scrollbar; if it fits
// H3R_MAX_TEXT_HEIGHT you're done; if it doesn't, re-compute
// with -scrollbar.width (because showing a scrollbar shrinks
// the render area; if its too slow, consider scrollbar.width
// prior calling this function
H3R_ENSURE(false, "Line wrapping not implemented yet")
// hh shouldn't change; tw should be updated while wrapping
th += line_spacing * txt_rows.Count () - 1;
}
else // just resize to fit the text
bw = tw;
actualbox.Size.X = bw - box.Pos.X;

if (th > bh) // just resize to fit the text; the caller should apply
// a scrollbar
bh = th;
actualbox.Size.Y = bh - box.Pos.Y;
}
}

byte * TextRenderingEngine::RenderText(
Font & fnt, const String & txt, int & tw, int & th)
{
tw = th = 0;
if (txt.Empty ()) return nullptr;
//TODO shall I render an "Error: Empty String"?

List<Point> txt_rows_size {};
List<String> txt_rows {};
int hh {}; // text width, text height, highest height
auto trick = [&](String && s)
{
txt_rows.Add ((String &&)s);
Point & size = txt_rows_size.Add (fnt.MeasureText (s));
if (size.X > tw) tw = size.X;
if (size.Y > hh) hh = size.Y;
th += size.Y;
printf ("TRE: row: %s: w: %d, h: %d" EOL, s.AsZStr (), size.X, size.Y);
};
// The code below should call the code above; I doubt it, but lets see.
// That's what I call "inversion of control" :D. Ok, more "yield return" but
// that's another topic.
// If this works, it will greatly simplify my UI events observer by
// eliminating a whole class and all its descendants altogether.
//LATER R&D IEnumerable<T> using this.
TextService__ToLines<decltype(trick)> (txt, trick,
[](String && s, decltype(trick) & f) -> void { f ((String &&)s); });

This comment has been minimized.

Copy link
@corwinn

corwinn Feb 3, 2023

Author Owner

So, you can actually call a capturing lambda as a function pointer. :)

printf ("TRE: rows: %ul: tw: %d, th: %d, hh: %d" EOL,
txt_rows.Count (), tw, th, hh);
H3R_ENSURE(txt_rows.Count () > 0, "Nope; at least one row shall be here")

// Use center for now.
int line_spacing = hh/3; // TODO measure the in-game one.
th += line_spacing * (txt_rows.Count () - 1);
byte * row_buf = Font::AllocateBuffer (tw, hh); // One buffer for each row
OS::__pointless_verbosity::__try_finally_free<byte> ____ {row_buf};
if (tw > _text_width || th > _text_height) {
if (_text_buffer) OS::Free (_text_buffer);
_text_buffer =
Font::AllocateBuffer (_text_width = tw, _text_height = th);
printf ("TRE: resizing rendering buffer to: w:%d, h:%d" EOL, tw, th);
}

// render the txt_rows
int b = hh;
for (size_t i = 0 ; i < txt_rows.Count (); i++) {
int l = (tw - txt_rows_size[i].X) / 2; // hcenter
int t = b - hh;
printf ("TRE: render text of size: w:%d, h:%d" EOL,
txt_rows_size[i].X, txt_rows_size[i].Y);
fnt.RenderText (
txt_rows[i], row_buf, txt_rows_size[i].X, txt_rows_size[i].Y);
printf ("TRE: copy rectangle: l:%d, t:%d, w:%d, h:%d" EOL, l, t,
txt_rows_size[i].X, txt_rows_size[i].Y);
Font::CopyRectangle (
_text_buffer, _text_width, l, t,
row_buf, txt_rows_size[i].X, txt_rows_size[i].Y);
b += hh+line_spacing;
}

return _text_buffer;
}// TextRenderingEngine::RenderText()

TextRenderingEngine & TextRenderingEngine::One()
{
static TextRenderingEngine e {};
return e;
}

NAMESPACE_H3R
87 changes: 87 additions & 0 deletions engines/h3r_textrenderingengine.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,87 @@
/**** BEGIN LICENSE BLOCK ****
BSD 3-Clause License
Copyright (c) 2021-2023, the wind.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**** END LICENCE BLOCK ****/

#ifndef _H3R_TEXTRENDERINGENGINE_H_
#define _H3R_TEXTRENDERINGENGINE_H_

#include "h3r.h"
#include "h3r_string.h"
#include "h3r_list.h"
#include "h3r_box.h"
#include "h3r_font.h"

H3R_NAMESPACE

// Renders text into off-screen buffers. Manages glyph caches.
// Optionally: Manages font objects.
// Singleton.
class TextRenderingEngine final
{
private: struct FontInfo final
{
FontInfo(Font * f, const String & name)
: F{f}, Name{name} {}
Font * F {};
String Name {};
};
private: List<FontInfo> _fonts;
private: bool _ft2 {};
private: TextRenderingEngine();
public: ~TextRenderingEngine();

// increases on demand; lowers alloc() calls
private: byte * _text_buffer {};
private: int _text_width {};
private: int _text_height {};
// Layout and render the text into 2-channel LUMINANCE_ALPHA buffer.
// The "box" could increase in size. Do not manage the returned buffer.
//LATER Alignment
public: byte * RenderText(Font & fnt, const String & txt, int & w, int & h);

public: String LayoutText(Font & fnt, const String & txt, const Box & box,
Box & actualbox);

// Helper for font loading + memory management + handle duplicates.
// Returns nullptr on failure. The "! nullptr" one is managed by the engine.
// The Font object can be used at RenderText().
// Feel free to create and manage font objects outside the
// TextRenderingEngine.
public: Font * TryLoadFont(const String & name);

public: static TextRenderingEngine & One();
};// TextRenderingEngine

NAMESPACE_H3R

#endif

0 comments on commit ac0e44c

Please sign in to comment.