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/**** BEGIN LICENSE BLOCK **** | ||
BSD 3-Clause License | ||
Copyright (c) 2021-2023, the wind. | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
1. Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
3. Neither the name of the copyright holder nor the names of its | ||
contributors may be used to endorse or promote products derived from | ||
this software without specific prior written permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | ||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
**** END LICENCE BLOCK ****/ | ||
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// Q'N'D code. | ||
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//c clang++ -std=c++11 -DH3R_MM -fsanitize=address,undefined,integer,leak -fvisibility=hidden -I. -Ios -Ios/posix -Iutils -Istream -O0 -g -DH3R_DEBUG -fno-exceptions -fno-threadsafe-statics main.a parse_fnt.cpp -o parse_fnt | ||
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#define int int | ||
static_assert(4 == sizeof(int), "define 32-bit int type"); | ||
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#include "h3r_os_error.h" | ||
H3R_ERR_DEFINE_UNHANDLED | ||
H3R_ERR_DEFINE_HANDLER(Memory,H3R_ERR_HANDLER_UNHANDLED) | ||
H3R_ERR_DEFINE_HANDLER(Log,H3R_ERR_HANDLER_UNHANDLED) | ||
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#include "h3r_filestream.h" | ||
#include "h3r_array.h" | ||
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H3R_NAMESPACE | ||
namespace OS { | ||
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class FileErrReplace final : public Error | ||
{ | ||
public: bool Handled(Error * e = nullptr) override | ||
{ | ||
FileError * fe = (FileError *)e; | ||
if (FileError::Op::Replace == fe->Op) | ||
return fe->Replace = true; | ||
return false; | ||
} | ||
}; | ||
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} // namespace OS | ||
NAMESPACE_H3R | ||
static H3R_NS::OS::FileErrReplace my_file_err; | ||
H3R_ERR_DEFINE_HANDLER(File,my_file_err) | ||
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#include "store_as_bmp.cpp" | ||
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// H3bitmap_lod | ||
// CALLI10R.FNT | ||
// CREDITS.FNT | ||
// HISCORE.FNT | ||
// MedFont.fnt | ||
// TIMES08R.FNT | ||
// bigfont.fnt | ||
// smalfont.fnt | ||
// tiny.fnt | ||
// verd10b.fnt | ||
// | ||
// A bitmap font of 256 glyphs; each glyph: 8-bit bitmap, with implicit palette; | ||
// Some have pre-smoothing encoded as 1. bearingY is pre-computed. | ||
// Format: | ||
// glyph_entry | ||
// 4 offset1 // [pixels] - no idea what those are but the game is using them | ||
// 4 width // [bytes] | ||
// 4 offset2 // [pixels] - no idea what those are but the game is using them | ||
// | ||
// fnt | ||
// 5 unknown | ||
// 1 glyph_height | ||
// 26 unknown | ||
// 12 glyph_entry[256] | ||
// 4 glyph_bitmap_offset[256] | ||
// 256 glyph_bitmaps[glyph_entry[].width*fnt.glyph_height] | ||
int main(int argc, char ** argv) | ||
{ | ||
if (2 != argc) | ||
return printf ("usage: parse_fnt fntfile\n"); | ||
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H3R_NS::OS::FileStream s {argv[1], H3R_NS::OS::FileStream::Mode::ReadOnly}; | ||
printf (EOL "%s 1st offset: %000000008X" EOL, argv[1], (uint)s.Tell ()); | ||
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s.Seek (5); // unknown 5 bytes | ||
H3R_NS::byte h; | ||
H3R_NS::Stream::Read (s, &h); | ||
printf ("Font height: %d" EOL, h); | ||
s.Seek (26); // unknown 26 bytes | ||
int bearing_x_buf, width_buf, offset2_buf, bitmap_ofs, total_width {}; | ||
// A char[065]: 0, 6, 1, 00000625 | ||
// V char[086]: -1, 6, 0, 00000B00 | ||
// AV and VA have both negative kerning; how does it render these two | ||
// combos: the game has no kerning. | ||
// 0 char[048]: 0, 4, 1, 00000323 | ||
// 1 char[049]: 1, 3, 1, 0000034F | ||
// 2 char[050]: 0, 4, 1, 00000370 | ||
// 4 char[052]: 0, 5, 0, 000003C8 | ||
// Observations from the game (tiny.fnt is being used under the army stacks | ||
// at the map view it seems): | ||
// 10 - has 1 empty (game) | ||
// 101 - has 1 2 empty | ||
// 411 - has 1 2 empty | ||
// 40 - no empty | ||
// 104 - has 1 1 | ||
// 12 - has 1 empty (game) | ||
// 44 - no empty | ||
// 100 - 1 1 | ||
// 410 - 1 1 | ||
// The game doesn't do shadow or smoothing of "tiny.fnt". | ||
H3R_NS::Array<int> bearing_x {256}; // not a bearingx per se but some offset | ||
H3R_NS::Array<int> width {256}; // the glyph width (width*height bytes) | ||
H3R_NS::Array<int> offset2 {256}; // just another offset used by the game | ||
for (int i = 0; i < 256; i++) { | ||
H3R_NS::Stream::Read (s, &bearing_x_buf).Read (s, &width_buf) | ||
.Read (s, &offset2_buf); | ||
bearing_x[i] = bearing_x_buf; | ||
width[i] = width_buf; | ||
offset2[i] = offset2_buf; | ||
//DONE check with FreeType. | ||
total_width += width_buf + bearing_x_buf + offset2_buf; | ||
} | ||
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H3R_NS::Array<H3R_NS::byte> atlas {(size_t)(total_width*3*h)}; | ||
H3R_NS::byte * atlas_ptr = atlas; | ||
int atlas_ptr_w {}; | ||
for (int i = 0; i < 256; i++) { | ||
H3R_NS::Stream::Read (s, &bitmap_ofs); | ||
printf ("char[%0003d]: %2d, %2d, %2d, %000000008X" EOL, | ||
i, bearing_x[i], width[i], offset2[i], bitmap_ofs); | ||
// printf ("char[%0003d]: offset: %000000008X" EOL, | ||
// i, bitmap_ofs); // (32+256*4*4) - based; (header + entry_table) | ||
if (width[i] <= 0) continue; | ||
auto sentinel = s.Tell (); | ||
s.Seek ((bitmap_ofs + (32+256*4*4)) - s.Tell ()); | ||
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H3R_NS::Array<H3R_NS::byte> glyph {(size_t)(width[i]*h)}; | ||
H3R_NS::byte * glyph_buf = glyph; | ||
s.Read (glyph_buf, width[i]*h); | ||
int advance = bearing_x[i] + width[i] + offset2[i]; | ||
atlas_ptr += bearing_x[i]*3; | ||
// printf ("Read %d %d glyph" EOL, advance[i], h); | ||
for (int r = 0 ; r < h; r++) { | ||
// printf ("row%002d: ", r); | ||
for (int c = 0 ; c < width[i]; c++) { | ||
auto color = glyph_buf[r*width[i]+c]; | ||
// printf ("%3d ", color); | ||
if (color != 1 && color != 0 && color != 255) | ||
printf ("Unahdled color: %3d " EOL, color); | ||
color = 1 == color ? 128 : 255 == color ? 255 : 0; | ||
atlas_ptr[0] = atlas_ptr[1] = atlas_ptr[2] = color; | ||
atlas_ptr += 3; | ||
} | ||
// printf (EOL); | ||
atlas_ptr += (total_width-width[i])*3; | ||
} | ||
atlas_ptr_w += advance; | ||
atlas_ptr = atlas; | ||
atlas_ptr += atlas_ptr_w * 3; | ||
if (i != 255) s.Seek (sentinel - s.Tell ()); | ||
} | ||
printf (EOL "%s last offset: %000000008X" EOL, argv[1], (uint)s.Tell ()); | ||
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store_as_bmp (argv[1], atlas, total_width, h, 24, nullptr); | ||
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printf ("unparsed %000000008X/%000000008X" EOL, | ||
(uint)(s.Size () - s.Tell ()), (uint)s.Size ()); | ||
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return 0; | ||
} // main() |
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