These classes provide a simple way to create, send, and then dispatch network messages over a GKSession.
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coryleach/GameKitNetwork
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/* README * * Created by Cory on 10/09/16. * Copyright 2010 Cory R. Leach. All rights reserved. * * These classes provide a simple way to create, send, and then * dispatch network messages over a GKSession. * * NetworkManager does not establish a session for you, instead * you must establish the session and then set the session inside * of NetworkManager to your session. NetworkManager will then take ownership * of the session and set itself as the 'DataReceiveHandler' * * NetworkManager does *NOT* set itself as the session delegate. All connects * and disconnects of peers as well as session creation/establishment are handled * outside of NetowrkManager. * * Requires: GameKit.framework * */
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These classes provide a simple way to create, send, and then dispatch network messages over a GKSession.
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