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Add 12 new levels (and update level select screen), make level groupi…
…ng work, and other changes Other changes - Remove win screen - Fix error where set_move_dir_index didnt propagate when can_move was already true - Make domino tint and shades more noticeable - Fix some inconsistencies with using name or filename of level scenes (everything is filename now hopefully) Notes: - Some weird stuff happening with tilesets and scene inheritance? (I think its inheriting properly now)
- Loading branch information
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,4 @@ | ||
extends Label | ||
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func _ready() -> void: | ||
text = text % int(get_tree().current_scene.name) | ||
text = text % int(get_tree().current_scene.filename) |
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Original file line number | Diff line number | Diff line change |
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@@ -1,125 +1,8 @@ | ||
[gd_scene load_steps=4 format=2] | ||
[gd_scene load_steps=2 format=2] | ||
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[ext_resource path="res://src/levels/LevelTemplate.tscn" type="PackedScene" id=1] | ||
[ext_resource path="res://assets/Tilemap.png" type="Texture" id=2] | ||
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[sub_resource type="TileSet" id=1] | ||
resource_local_to_scene = true | ||
0/name = "Tilemap.png 0" | ||
0/texture = ExtResource( 2 ) | ||
0/tex_offset = Vector2( 0, 0 ) | ||
0/modulate = Color( 1, 1, 1, 1 ) | ||
0/region = Rect2( 0, 0, 8, 8 ) | ||
0/tile_mode = 0 | ||
0/occluder_offset = Vector2( 0, 0 ) | ||
0/navigation_offset = Vector2( 0, 0 ) | ||
0/shape_offset = Vector2( 0, 0 ) | ||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
0/shape_one_way = false | ||
0/shape_one_way_margin = 0.0 | ||
0/shapes = [ ] | ||
0/z_index = 0 | ||
1/name = "Tilemap.png 1" | ||
1/texture = ExtResource( 2 ) | ||
1/tex_offset = Vector2( 0, 0 ) | ||
1/modulate = Color( 1, 1, 1, 1 ) | ||
1/region = Rect2( 0, 8, 8, 8 ) | ||
1/tile_mode = 0 | ||
1/occluder_offset = Vector2( 0, 0 ) | ||
1/navigation_offset = Vector2( 0, 0 ) | ||
1/shape_offset = Vector2( 0, 0 ) | ||
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
1/shape_one_way = false | ||
1/shape_one_way_margin = 0.0 | ||
1/shapes = [ ] | ||
1/z_index = 0 | ||
2/name = "Tilemap.png 2" | ||
2/texture = ExtResource( 2 ) | ||
2/tex_offset = Vector2( 0, 0 ) | ||
2/modulate = Color( 1, 1, 1, 1 ) | ||
2/region = Rect2( 0, 16, 8, 8 ) | ||
2/tile_mode = 0 | ||
2/occluder_offset = Vector2( 0, 0 ) | ||
2/navigation_offset = Vector2( 0, 0 ) | ||
2/shape_offset = Vector2( 0, 0 ) | ||
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
2/shape_one_way = false | ||
2/shape_one_way_margin = 0.0 | ||
2/shapes = [ ] | ||
2/z_index = 0 | ||
3/name = "Tilemap.png 3" | ||
3/texture = ExtResource( 2 ) | ||
3/tex_offset = Vector2( 0, 0 ) | ||
3/modulate = Color( 1, 1, 1, 1 ) | ||
3/region = Rect2( 8, 0, 8, 8 ) | ||
3/tile_mode = 0 | ||
3/occluder_offset = Vector2( 0, 0 ) | ||
3/navigation_offset = Vector2( 0, 0 ) | ||
3/shape_offset = Vector2( 0, 0 ) | ||
3/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
3/shape_one_way = false | ||
3/shape_one_way_margin = 0.0 | ||
3/shapes = [ ] | ||
3/z_index = 0 | ||
4/name = "Tilemap.png 4" | ||
4/texture = ExtResource( 2 ) | ||
4/tex_offset = Vector2( 0, 0 ) | ||
4/modulate = Color( 1, 1, 1, 1 ) | ||
4/region = Rect2( 16, 0, 8, 8 ) | ||
4/tile_mode = 0 | ||
4/occluder_offset = Vector2( 0, 0 ) | ||
4/navigation_offset = Vector2( 0, 0 ) | ||
4/shape_offset = Vector2( 0, 0 ) | ||
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
4/shape_one_way = false | ||
4/shape_one_way_margin = 0.0 | ||
4/shapes = [ ] | ||
4/z_index = 0 | ||
5/name = "Tilemap.png 5" | ||
5/texture = ExtResource( 2 ) | ||
5/tex_offset = Vector2( 0, 0 ) | ||
5/modulate = Color( 1, 1, 1, 1 ) | ||
5/region = Rect2( 8, 8, 8, 8 ) | ||
5/tile_mode = 0 | ||
5/occluder_offset = Vector2( 0, 0 ) | ||
5/navigation_offset = Vector2( 0, 0 ) | ||
5/shape_offset = Vector2( 0, 0 ) | ||
5/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
5/shape_one_way = false | ||
5/shape_one_way_margin = 0.0 | ||
5/shapes = [ ] | ||
5/z_index = 0 | ||
6/name = "Tilemap.png 6" | ||
6/texture = ExtResource( 2 ) | ||
6/tex_offset = Vector2( 0, 0 ) | ||
6/modulate = Color( 1, 1, 1, 1 ) | ||
6/region = Rect2( 16, 8, 8, 8 ) | ||
6/tile_mode = 0 | ||
6/occluder_offset = Vector2( 0, 0 ) | ||
6/navigation_offset = Vector2( 0, 0 ) | ||
6/shape_offset = Vector2( 0, 0 ) | ||
6/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
6/shape_one_way = false | ||
6/shape_one_way_margin = 0.0 | ||
6/shapes = [ ] | ||
6/z_index = 0 | ||
7/name = "Tilemap.png 7" | ||
7/texture = ExtResource( 2 ) | ||
7/tex_offset = Vector2( 0, 0 ) | ||
7/modulate = Color( 1, 1, 1, 1 ) | ||
7/region = Rect2( 0, 24, 8, 8 ) | ||
7/tile_mode = 0 | ||
7/occluder_offset = Vector2( 0, 0 ) | ||
7/navigation_offset = Vector2( 0, 0 ) | ||
7/shape_offset = Vector2( 0, 0 ) | ||
7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 ) | ||
7/shape_one_way = false | ||
7/shape_one_way_margin = 0.0 | ||
7/shapes = [ ] | ||
7/z_index = 0 | ||
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[node name="Level_10" instance=ExtResource( 1 )] | ||
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[node name="TileMap" parent="Game/Control" index="0"] | ||
tile_set = SubResource( 1 ) | ||
tile_data = PoolIntArray( 131069, 1, 0, 131070, 1, 0, 131071, 1, 0, 65536, 1, 0, 65537, 1, 0, 65538, 1, 0, 196605, 1, 0, 196606, 0, 0, 196607, 6, 0, 131072, 0, 0, 131073, 0, 0, 131074, 1, 0, 262141, 1, 0, 262142, 3, 0, 262143, 7, 0, 196608, 0, 0, 196609, 5, 0, 196610, 1, 0, 327677, 1, 0, 327678, 0, 0, 327679, 6, 0, 262144, 7, 0, 262145, 0, 0, 262146, 1, 0, 393213, 1, 0, 393215, 0, 0, 327680, 5, 0, 327681, 2, 0, 327682, 1, 0, 458749, 1, 0, 458750, 7, 0, 458751, 0, 0, 393216, 2, 0, 393217, 4, 0, 393218, 1, 0, 524285, 1, 0, 524286, 1, 0, 524287, 1, 0, 458752, 1, 0, 458753, 1, 0, 458754, 1, 0 ) |
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2f555e9
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More notes:
Doubling Up level 9 is courtesy of William Yue