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Can Cosmos simulate millions or even tens of millions of vertices under poor performance? What GPU and memory capacity are needed? #109

Answered by rokotyan
XM-8JD2 asked this question in Q&A
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Hi @XM-8JD2, I would say you can go up to a million, maybe a couple millions max. There are some WebGL limitations right now that we can't overcome right now. In the future we're planning to migrate to WebGPU, but most likely it won't happen this year.

Memory-wise, you don't need to have a lot. But it's nice to have a fast GPU. I can say that that all M1-M3 macs work pretty well with Cosmos.

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