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steps_downtime.go
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steps_downtime.go
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package main
import "time"
// stepsDowntime tests validator jailing and slashing.
//
// Note: These steps are not affected by slash packet throttling since
// only one consumer initiated slash is implemented. Throttling is also
// psuedo-disabled in this test by setting the slash meter replenish
// fraction to 1.0 in the config file.
//
// No slashing should occur for downtime slash initiated from the consumer chain
// validators will simply be jailed in those cases
// If an infraction is committed on the provider chain then the validator will be slashed
func stepsDowntime(consumerName string) []Step {
return []Step{
{
action: downtimeSlashAction{
chain: chainID(consumerName),
validator: validatorID("bob"),
},
state: State{
// validator should be slashed on consumer, powers not affected on either chain yet
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 501,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 501,
},
},
},
},
{
action: relayPacketsAction{
chain: chainID("provi"),
port: "provider",
channel: 0,
},
state: State{
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
// Downtime jailing and corresponding voting power change are processed by provider
validatorID("bob"): 0,
validatorID("carol"): 501,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 501,
},
},
},
},
// A block is incremented each action, hence why VSC is committed on provider,
// and can now be relayed as packet to consumer
{
action: relayPacketsAction{
chain: chainID("provi"),
port: "provider",
channel: 0,
},
state: State{
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
// VSC now seen on consumer
validatorID("bob"): 0,
validatorID("carol"): 501,
},
},
},
},
{
action: unjailValidatorAction{
provider: chainID("provi"),
validator: validatorID("bob"),
},
state: State{
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
// bob's stake should not be slashed
// since the slash was initiated from consumer
validatorID("bob"): 500,
validatorID("carol"): 501,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 0,
validatorID("carol"): 501,
},
},
},
},
{
action: relayPacketsAction{
chain: chainID("provi"),
port: "provider",
channel: 0,
},
state: State{
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
// bob's stake should not be slashed
// since the slash was initiated from consumer
validatorID("bob"): 500,
validatorID("carol"): 501,
},
},
},
},
// Now we test provider initiated downtime/slashing
{
action: downtimeSlashAction{
chain: chainID("provi"),
validator: validatorID("carol"),
},
state: State{
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
// Non faulty validators still maintain just above 2/3 power here
validatorID("alice"): 509,
validatorID("bob"): 500,
// Carol's stake should be slashed and jailed
// downtime slash was initiated from provider
validatorID("carol"): 0,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 501,
},
},
},
},
{
action: relayPacketsAction{
chain: chainID("provi"),
port: "provider",
channel: 0,
},
state: State{
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 0,
},
},
},
},
{
action: unjailValidatorAction{
provider: chainID("provi"),
validator: validatorID("carol"),
},
state: State{
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 495,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 0,
},
},
},
},
{
action: relayPacketsAction{
chain: chainID("provi"),
port: "provider",
channel: 0,
},
state: State{
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 509,
validatorID("bob"): 500,
validatorID("carol"): 495,
},
},
},
},
// TODO: Test full unbonding functionality, tracked as: https://github.com/cosmos/interchain-security/issues/311
}
}
// stepsThrottledDowntime creates two consumer initiated downtime slash events and relays packets
// No slashing should occur since the downtime slash was initiated from the consumer chain
// Validators will simply be jailed
func stepsThrottledDowntime(consumerName string) []Step {
return []Step{
{
action: downtimeSlashAction{
chain: chainID(consumerName),
validator: validatorID("bob"),
},
state: State{
// powers not affected on either chain yet
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 500,
validatorID("carol"): 500,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 500,
validatorID("carol"): 500,
},
},
},
},
{
action: downtimeSlashAction{
chain: chainID(consumerName),
validator: validatorID("carol"),
},
state: State{
// powers not affected on either chain yet
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 500,
validatorID("carol"): 500,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 500,
validatorID("carol"): 500,
},
},
},
},
{
action: relayPacketsAction{
chain: chainID("provi"),
port: "provider",
channel: 0,
},
state: State{
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 0,
validatorID("carol"): 500, // not slashed due to throttling
},
GlobalSlashQueueSize: uintPointer(1), // carol's slash request is throttled
ConsumerChainQueueSizes: &map[chainID]uint{
chainID(consumerName): uint(1),
},
},
chainID(consumerName): ChainState{
// no updates received on consumer
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 500,
validatorID("carol"): 500,
},
},
},
},
{
action: slashThrottleDequeue{
chain: chainID(consumerName),
currentQueueSize: 1,
nextQueueSize: 0,
// Slash meter replenish fraction is set to 10%, replenish period is 20 seconds, see config.go
// Meter is initially at 10%, decremented to -23% from bob being jailed. It'll then take three replenishments
// for meter to become positive again. 3*20 = 60 seconds + buffer = 80 seconds
timeout: 80 * time.Second,
},
state: State{
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 0,
validatorID("carol"): 0, // Carol is jailed upon packet being handled on provider
},
GlobalSlashQueueSize: uintPointer(0), // slash packets dequeued
ConsumerChainQueueSizes: &map[chainID]uint{
chainID(consumerName): 0,
},
},
chainID(consumerName): ChainState{
// no updates received on consumer
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 500,
validatorID("carol"): 500,
},
},
},
},
// A block is incremented each action, hence why VSC is committed on provider,
// and can now be relayed as packet to consumer
{
action: relayPacketsAction{
chain: chainID("provi"),
port: "provider",
channel: 0,
},
state: State{
chainID("provi"): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
validatorID("bob"): 0,
validatorID("carol"): 0,
},
GlobalSlashQueueSize: uintPointer(0),
ConsumerChainQueueSizes: &map[chainID]uint{
chainID(consumerName): 0,
},
},
chainID(consumerName): ChainState{
ValPowers: &map[validatorID]uint{
validatorID("alice"): 511,
// throttled update gets to consumer
validatorID("bob"): 0,
validatorID("carol"): 0,
},
},
},
},
}
}