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types.go
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types.go
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package processor
import (
"fmt"
"sort"
chantypes "github.com/cosmos/ibc-go/v8/modules/core/04-channel/types"
"github.com/cosmos/relayer/v2/relayer/provider"
"go.uber.org/zap/zapcore"
)
// MessageLifecycle is used to send an initial IBC message to a chain
// once the chains are in sync for the PathProcessor.
// It also allows setting a stop condition for the PathProcessor.
// PathProcessor will stop if it observes a message that matches
// the MessageLifecycle's Termination message.
type MessageLifecycle interface {
messageLifecycler() //noop
}
// Flush lifecycle informs the PathProcessor to terminate once
// all pending messages have been flushed.
type FlushLifecycle struct{}
func (t *FlushLifecycle) messageLifecycler() {}
type PacketMessage struct {
ChainID string
EventType string
Info provider.PacketInfo
}
// PacketMessageLifecycle is used as a stop condition for the PathProcessor.
// It will send the Initial packet message (if non-nil), then stop once it
// observes the Termination packet message (if non-nil).
type PacketMessageLifecycle struct {
Initial *PacketMessage
Termination *PacketMessage
}
func (t *PacketMessageLifecycle) messageLifecycler() {}
type ConnectionMessage struct {
ChainID string
EventType string
Info provider.ConnectionInfo
}
// ConnectionMessageLifecycle is used as a stop condition for the PathProcessor.
// It will send the Initial connection message (if non-nil), then stop once it
// observes the termination connection message (if non-nil).
type ConnectionMessageLifecycle struct {
Initial *ConnectionMessage
Termination *ConnectionMessage
}
func (t *ConnectionMessageLifecycle) messageLifecycler() {}
type ChannelMessage struct {
ChainID string
EventType string
Info provider.ChannelInfo
}
// ChannelMessageLifecycle is used as a stop condition for the PathProcessor.
// It will send the Initial channel message (if non-nil), then stop once it observes
// the termination channel message (if non-nil).
type ChannelMessageLifecycle struct {
Initial *ChannelMessage
Termination *ChannelMessage
}
func (t *ChannelMessageLifecycle) messageLifecycler() {}
// ChannelCloseLifecycle is used as a stop condition for the PathProcessor.
// It will attempt to finish closing the channel and terminate once the channel is closed.
type ChannelCloseLifecycle struct {
SrcChainID string
SrcChannelID string
SrcPortID string
SrcConnID string
DstConnID string
}
func (t *ChannelCloseLifecycle) messageLifecycler() {}
// IBCMessagesCache holds cached messages for packet flows, connection handshakes,
// and channel handshakes. The PathProcessors use this for message correlation to determine
// when messages should be sent and are pruned when flows/handshakes are complete.
// ChainProcessors construct this for new IBC messages and pass it to the PathProcessors
// which will retain relevant messages for each PathProcessor.
type IBCMessagesCache struct {
PacketFlow ChannelPacketMessagesCache
PacketState ChannelPacketStateCache
ConnectionHandshake ConnectionMessagesCache
ChannelHandshake ChannelMessagesCache
ClientICQ ClientICQMessagesCache
}
// Clone makes a deep copy of an IBCMessagesCache.
func (c IBCMessagesCache) Clone() IBCMessagesCache {
x := IBCMessagesCache{
PacketFlow: make(ChannelPacketMessagesCache, len(c.PacketFlow)),
ConnectionHandshake: make(ConnectionMessagesCache, len(c.ConnectionHandshake)),
ChannelHandshake: make(ChannelMessagesCache, len(c.ChannelHandshake)),
ClientICQ: make(ClientICQMessagesCache, len(c.ClientICQ)),
}
x.PacketFlow.Merge(c.PacketFlow)
x.ConnectionHandshake.Merge(c.ConnectionHandshake)
x.ChannelHandshake.Merge(c.ChannelHandshake)
x.ClientICQ.Merge(c.ClientICQ)
return x
}
// NewIBCMessagesCache returns an empty IBCMessagesCache.
func NewIBCMessagesCache() IBCMessagesCache {
return IBCMessagesCache{
PacketFlow: make(ChannelPacketMessagesCache),
PacketState: make(ChannelPacketStateCache),
ConnectionHandshake: make(ConnectionMessagesCache),
ChannelHandshake: make(ChannelMessagesCache),
ClientICQ: make(ClientICQMessagesCache),
}
}
// ChannelPacketMessagesCache is used for caching a PacketMessagesCache for a given IBC channel.
type ChannelPacketMessagesCache map[ChannelKey]PacketMessagesCache
// ChannelPacketStateCache is used for caching a PacketSequenceStateCache for a given IBC channel.
type ChannelPacketStateCache map[ChannelKey]PacketSequenceStateCache
// PacketMessagesCache is used for caching a PacketSequenceCache for a given IBC message type.
type PacketMessagesCache map[string]PacketSequenceCache
// PacketSequenceCache is used for caching an IBC message for a given packet sequence.
type PacketSequenceCache map[uint64]provider.PacketInfo
// PacketSequenceStateCache is used for caching the state of a packet sequence.
type PacketSequenceStateCache map[uint64]string
// ChannelMessagesCache is used for caching a ChannelMessageCache for a given IBC message type.
type ChannelMessagesCache map[string]ChannelMessageCache
// ChannelMessageCache is used for caching channel handshake IBC messages for a given IBC channel.
type ChannelMessageCache map[ChannelKey]provider.ChannelInfo
// ConnectionMessagesCache is used for caching a ConnectionMessageCache for a given IBC message type.
type ConnectionMessagesCache map[string]ConnectionMessageCache
// ConnectionMessageCache is used for caching connection handshake IBC messages for a given IBC connection.
type ConnectionMessageCache map[ConnectionKey]provider.ConnectionInfo
// ClientICQType string wrapper for query/response type.
type ClientICQType string
// ClientICQMessagesCache is used for caching a ClientICQMessageCache for a given type (query/response).
type ClientICQMessagesCache map[ClientICQType]ClientICQMessageCache
// ClientICQMessageCache is used for caching a client ICQ message for a given query ID.
type ClientICQMessageCache map[provider.ClientICQQueryID]provider.ClientICQInfo
// ChannelKey is the key used for identifying channels between ChainProcessor and PathProcessor.
type ChannelKey struct {
ChannelID string
PortID string
CounterpartyChannelID string
CounterpartyPortID string
}
// ChannelState is used for caching channel open state and a lookup for the channel order.
type ChannelState struct {
Order chantypes.Order
Open bool
}
// Counterparty flips a ChannelKey for the perspective of the counterparty chain
func (k ChannelKey) Counterparty() ChannelKey {
return ChannelKey{
ChannelID: k.CounterpartyChannelID,
PortID: k.CounterpartyPortID,
CounterpartyChannelID: k.ChannelID,
CounterpartyPortID: k.PortID,
}
}
// MsgInitKey is used for comparing MsgChannelOpenInit keys with other connection
// handshake messages. MsgChannelOpenInit does not have CounterpartyChannelID.
func (k ChannelKey) MsgInitKey() ChannelKey {
return ChannelKey{
ChannelID: k.ChannelID,
PortID: k.PortID,
CounterpartyChannelID: "",
CounterpartyPortID: k.CounterpartyPortID,
}
}
// PreInitKey is used for comparing pre-init keys with other connection
// handshake messages. Before the channel handshake,
// do not have ChannelID or CounterpartyChannelID.
func (k ChannelKey) PreInitKey() ChannelKey {
return ChannelKey{
ChannelID: "",
PortID: k.PortID,
CounterpartyChannelID: "",
CounterpartyPortID: k.CounterpartyPortID,
}
}
func (k ChannelKey) MarshalLogObject(enc zapcore.ObjectEncoder) error {
enc.AddString("channel_id", k.ChannelID)
enc.AddString("port_id", k.PortID)
enc.AddString("counterparty_channel_id", k.CounterpartyChannelID)
enc.AddString("counterparty_port_id", k.CounterpartyPortID)
return nil
}
// ConnectionKey is the key used for identifying connections between ChainProcessor and PathProcessor.
type ConnectionKey struct {
ClientID string
ConnectionID string
CounterpartyClientID string
CounterpartyConnID string
}
// Counterparty flips a ConnectionKey for the perspective of the counterparty chain
func (connectionKey ConnectionKey) Counterparty() ConnectionKey {
return ConnectionKey{
ClientID: connectionKey.CounterpartyClientID,
ConnectionID: connectionKey.CounterpartyConnID,
CounterpartyClientID: connectionKey.ClientID,
CounterpartyConnID: connectionKey.ConnectionID,
}
}
// MsgInitKey is used for comparing MsgConnectionOpenInit keys with other connection
// handshake messages. MsgConnectionOpenInit does not have CounterpartyConnectionID.
func (connectionKey ConnectionKey) MsgInitKey() ConnectionKey {
return ConnectionKey{
ClientID: connectionKey.ClientID,
ConnectionID: connectionKey.ConnectionID,
CounterpartyClientID: connectionKey.CounterpartyClientID,
CounterpartyConnID: "",
}
}
// PreInitKey is used for comparing pre-init keys with other connection
// handshake messages. Before starting a connection handshake,
// do not have ConnectionID or CounterpartyConnectionID.
func (connectionKey ConnectionKey) PreInitKey() ConnectionKey {
return ConnectionKey{
ClientID: connectionKey.ClientID,
ConnectionID: "",
CounterpartyClientID: connectionKey.CounterpartyClientID,
CounterpartyConnID: "",
}
}
func (k ConnectionKey) MarshalLogObject(enc zapcore.ObjectEncoder) error {
enc.AddString("connection_id", k.ConnectionID)
enc.AddString("client_id", k.ClientID)
enc.AddString("counterparty_connection_id", k.CounterpartyConnID)
enc.AddString("counterparty_client_id", k.CounterpartyClientID)
return nil
}
// ChannelStateCache maintains channel open state for multiple channels.
type ChannelStateCache map[ChannelKey]ChannelState
// SetOpen sets the open state for a channel, and also the order if it is not NONE.
func (c ChannelStateCache) SetOpen(k ChannelKey, open bool, order chantypes.Order) {
if s, ok := c[k]; ok {
s.Open = open
if order != chantypes.NONE {
s.Order = order
}
c[k] = s
return
}
c[k] = ChannelState{
Open: open,
Order: order,
}
}
// FilterForClient returns a filtered copy of channels on top of an underlying clientID so it can be used by other goroutines.
func (c ChannelStateCache) FilterForClient(clientID string, channelConnections map[string]string, connectionClients map[string]string) ChannelStateCache {
n := make(ChannelStateCache)
for k, v := range c {
connection, ok := channelConnections[k.ChannelID]
if !ok {
continue
}
client, ok := connectionClients[connection]
if !ok {
continue
}
if clientID == client {
n[k] = v
}
}
return n
}
// ConnectionStateCache maintains connection open state for multiple connections.
type ConnectionStateCache map[ConnectionKey]bool
// FilterForClient makes a filtered copy of the ConnectionStateCache
// for a single client ID so it can be used by other goroutines.
func (c ConnectionStateCache) FilterForClient(clientID string) ConnectionStateCache {
n := make(ConnectionStateCache)
for k, v := range c {
if k.ClientID == clientID {
n[k] = v
}
}
return n
}
// ChainProcessorCacheData is the data sent from the ChainProcessors to the PathProcessors
// to keep the PathProcessors up to date with the latest info from the chains.
type ChainProcessorCacheData struct {
IBCMessagesCache IBCMessagesCache
InSync bool
ClientState provider.ClientState
ConnectionStateCache ConnectionStateCache
ChannelStateCache ChannelStateCache
LatestBlock provider.LatestBlock
LatestHeader provider.IBCHeader
IBCHeaderCache IBCHeaderCache
}
// Clone creates a deep copy of a PacketMessagesCache.
func (c PacketMessagesCache) Clone() PacketMessagesCache {
newPacketMessagesCache := make(PacketMessagesCache, len(c))
for mk, mv := range c {
newPacketSequenceCache := make(PacketSequenceCache, len(mv))
for sk, sv := range mv {
newPacketSequenceCache[sk] = sv
}
newPacketMessagesCache[mk] = newPacketSequenceCache
}
return newPacketMessagesCache
}
func (c PacketMessagesCache) DeleteMessages(toDelete ...map[string][]uint64) {
for _, toDeleteMap := range toDelete {
for message, toDeleteMessages := range toDeleteMap {
for _, sequence := range toDeleteMessages {
delete(c[message], sequence)
}
}
}
}
func stateValue(state string) int {
switch state {
case chantypes.EventTypeSendPacket:
return 1
case chantypes.EventTypeRecvPacket:
return 2
case chantypes.EventTypeWriteAck:
return 3
case chantypes.EventTypeAcknowledgePacket, chantypes.EventTypeTimeoutPacket:
return 4
}
panic(fmt.Errorf("unexpected state: %s", state))
}
func (c ChannelPacketStateCache) UpdateState(k ChannelKey, sequence uint64, state string) {
minState := 0
if sequenceCache, ok := c[k]; ok {
if currentState, ok := sequenceCache[sequence]; ok {
minState = stateValue(currentState)
}
} else {
c[k] = make(PacketSequenceStateCache)
}
if stateValue(state) <= minState {
// can't downgrade state
return
}
c[k][sequence] = state
}
func (c ChannelPacketStateCache) State(k ChannelKey, sequence uint64) (string, bool) {
sequenceCache, ok := c[k]
if !ok {
return "", false
}
state, ok := sequenceCache[sequence]
if !ok {
return "", false
}
return state, true
}
// Prune deletes all map entries except for the most recent (keep) for all channels.
func (c ChannelPacketStateCache) Prune(keep int) {
for _, pssc := range c {
pssc.Prune(keep)
}
}
// Prune deletes all map entries except for the most recent (keep).
func (c PacketSequenceStateCache) Prune(keep int) {
if len(c) <= keep {
return
}
seqs := make([]uint64, 0, len(c))
for seq := range c {
seqs = append(seqs, seq)
}
sort.Slice(seqs, func(i, j int) bool { return seqs[i] < seqs[j] })
// only keep recent packet states
for _, seq := range seqs[:len(seqs)-keep] {
delete(c, seq)
}
}
// IsCached returns true if a sequence for a channel key and event type is already cached.
func (c ChannelPacketMessagesCache) IsCached(eventType string, k ChannelKey, sequence uint64) bool {
if _, ok := c[k]; !ok {
return false
}
if _, ok := c[k][eventType]; !ok {
return false
}
if _, ok := c[k][eventType][sequence]; !ok {
return false
}
return true
}
// Cache stores packet info safely, generating intermediate maps along the way if necessary.
func (c ChannelPacketMessagesCache) Cache(
eventType string,
k ChannelKey,
sequence uint64,
packetInfo provider.PacketInfo,
) {
if _, ok := c[k]; !ok {
c[k] = make(PacketMessagesCache)
}
if _, ok := c[k][eventType]; !ok {
c[k][eventType] = make(PacketSequenceCache)
}
c[k][eventType][sequence] = packetInfo
}
// Merge merges another ChannelPacketMessagesCache into this one.
func (c ChannelPacketMessagesCache) Merge(other ChannelPacketMessagesCache) {
for channelKey, messageCache := range other {
if _, ok := c[channelKey]; !ok {
c[channelKey] = make(PacketMessagesCache)
}
c[channelKey].Merge(messageCache)
}
}
// ShouldRetainSequence returns true if packet is applicable to the channels for path processors that are subscribed to this chain processor
func (c ChannelPacketMessagesCache) ShouldRetainSequence(p PathProcessors, k ChannelKey, chainID string, m string, seq uint64) bool {
if !p.IsRelayedChannel(k, chainID) {
return false
}
if _, ok := c[k]; !ok {
return true
}
if _, ok := c[k][m]; !ok {
return true
}
for sequence := range c[k][m] {
if sequence == seq {
// already have this sequence number
// there can be multiple MsgRecvPacket, MsgAcknowledgement, MsgTimeout, and MsgTimeoutOnClose for the same packet
// from different relayers.
return false
}
}
return true
}
// Retain assumes the packet is applicable to the channels for a path processor that is subscribed to this chain processor.
// It creates cache path if it doesn't exist, then caches message.
func (c ChannelPacketMessagesCache) Retain(k ChannelKey, m string, pi provider.PacketInfo) {
if _, ok := c[k]; !ok {
c[k] = make(PacketMessagesCache)
}
if _, ok := c[k][m]; !ok {
c[k][m] = make(PacketSequenceCache)
}
c[k][m][pi.Sequence] = pi
}
// Merge merges another PacketMessagesCache into this one.
func (c PacketMessagesCache) Merge(other PacketMessagesCache) {
for ibcMessage, messageCache := range other {
if _, ok := c[ibcMessage]; !ok {
c[ibcMessage] = make(PacketSequenceCache)
}
c[ibcMessage].Merge(messageCache)
}
}
// Merge merges another PacketSequenceCache into this one.
func (c PacketSequenceCache) Merge(other PacketSequenceCache) {
for k, v := range other {
c[k] = v
}
}
// Merge merges another ConnectionMessagesCache into this one.
func (c ConnectionMessagesCache) Merge(other ConnectionMessagesCache) {
for ibcMessage, messageCache := range other {
if _, ok := c[ibcMessage]; !ok {
c[ibcMessage] = make(ConnectionMessageCache)
}
c[ibcMessage].Merge(messageCache)
}
}
// Retain assumes creates cache path if it doesn't exist, then caches message.
func (c ConnectionMessagesCache) Retain(k ConnectionKey, m string, ibcMsg provider.ConnectionInfo) {
if _, ok := c[m]; !ok {
c[m] = make(ConnectionMessageCache)
}
c[m][k] = ibcMsg
}
func (c ConnectionMessagesCache) DeleteMessages(toDelete ...map[string][]ConnectionKey) {
for _, toDeleteMap := range toDelete {
for message, toDeleteMessages := range toDeleteMap {
for _, connection := range toDeleteMessages {
delete(c[message], connection)
}
}
}
}
// Merge merges another ConnectionMessageCache into this one.
func (c ConnectionMessageCache) Merge(other ConnectionMessageCache) {
for k, v := range other {
c[k] = v
}
}
// Merge merges another ChannelMessagesCache into this one.
func (c ChannelMessagesCache) Merge(other ChannelMessagesCache) {
for ibcMessage, messageCache := range other {
if _, ok := c[ibcMessage]; !ok {
c[ibcMessage] = make(ChannelMessageCache)
}
c[ibcMessage].Merge(messageCache)
}
}
// Retain assumes creates cache path if it doesn't exist, then caches message.
func (c ChannelMessagesCache) Retain(k ChannelKey, m string, ibcMsg provider.ChannelInfo) {
if _, ok := c[m]; !ok {
c[m] = make(ChannelMessageCache)
}
c[m][k] = ibcMsg
}
func (c ChannelMessagesCache) DeleteMessages(toDelete ...map[string][]ChannelKey) {
for _, toDeleteMap := range toDelete {
for message, toDeleteMessages := range toDeleteMap {
for _, channel := range toDeleteMessages {
delete(c[message], channel)
}
}
}
}
// Merge merges another ChannelMessageCache into this one.
func (c ChannelMessageCache) Merge(other ChannelMessageCache) {
for k, v := range other {
c[k] = v
}
}
// Retain creates cache path if it doesn't exist, then caches message.
func (c ClientICQMessagesCache) Retain(icqType ClientICQType, ci provider.ClientICQInfo) {
queryID := ci.QueryID
if _, ok := c[icqType]; !ok {
c[icqType] = make(ClientICQMessageCache)
}
c[icqType][queryID] = ci
}
// Merge merges another ClientICQMessagesCache into this one.
func (c ClientICQMessagesCache) Merge(other ClientICQMessagesCache) {
for k, v := range other {
_, ok := c[k]
if !ok {
c[k] = v
} else {
c[k].Merge(v)
}
}
}
// Merge merges another ClientICQMessageCache into this one.
func (c ClientICQMessageCache) Merge(other ClientICQMessageCache) {
for k, v := range other {
c[k] = v
}
}
// DeleteMessages deletes cached messages for the provided query ID.
func (c ClientICQMessagesCache) DeleteMessages(queryID ...provider.ClientICQQueryID) {
for _, qID := range queryID {
for _, cm := range c {
delete(cm, qID)
}
}
}
// IBCHeaderCache holds a mapping of IBCHeaders for their block height.
type IBCHeaderCache map[uint64]provider.IBCHeader
// Clone makes a deep copy of an IBCHeaderCache.
func (c IBCHeaderCache) Clone() IBCHeaderCache {
x := make(IBCHeaderCache, len(c))
x.Merge(c)
return x
}
// Merge merges another IBCHeaderCache into this one.
func (c IBCHeaderCache) Merge(other IBCHeaderCache) {
for k, v := range other {
c[k] = v
}
}
// Prune deletes all map entries except for the most recent (keep).
func (c IBCHeaderCache) Prune(keep int) {
keys := make([]uint64, len(c))
i := 0
for k := range c {
keys[i] = k
i++
}
sort.Slice(keys, func(i, j int) bool { return keys[i] < keys[j] })
toRemove := len(keys) - keep - 1
if toRemove > 0 {
for i := 0; i <= toRemove; i++ {
delete(c, keys[i])
}
}
}
// PacketInfoChannelKey returns the applicable ChannelKey for the chain based on the eventType.
func PacketInfoChannelKey(eventType string, info provider.PacketInfo) (ChannelKey, error) {
switch eventType {
case chantypes.EventTypeRecvPacket, chantypes.EventTypeWriteAck:
return packetInfoChannelKey(info).Counterparty(), nil
case chantypes.EventTypeSendPacket, chantypes.EventTypeAcknowledgePacket, chantypes.EventTypeTimeoutPacket:
return packetInfoChannelKey(info), nil
}
return ChannelKey{}, fmt.Errorf("eventType not expected for packetIBCMessage channelKey: %s", eventType)
}
// ChannelInfoChannelKey returns the applicable ChannelKey for ChannelInfo.
func ChannelInfoChannelKey(info provider.ChannelInfo) ChannelKey {
return ChannelKey{
ChannelID: info.ChannelID,
CounterpartyChannelID: info.CounterpartyChannelID,
PortID: info.PortID,
CounterpartyPortID: info.CounterpartyPortID,
}
}
// ConnectionInfoConnectionKey returns the applicable ConnectionKey for ConnectionInfo.
func ConnectionInfoConnectionKey(info provider.ConnectionInfo) ConnectionKey {
return ConnectionKey{
ClientID: info.ClientID,
CounterpartyClientID: info.CounterpartyClientID,
ConnectionID: info.ConnID,
CounterpartyConnID: info.CounterpartyConnID,
}
}
// StuckPacket is used for narrowing block queries on packets that are stuck on a channel for a specific chain.
type StuckPacket struct {
ChainID string
StartHeight uint64
EndHeight uint64
}