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dispatcher.hh
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dispatcher.hh
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/* -*- Mode: C++; tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*- */
#ifndef DISPATCHER_HH
#define DISPATCHER_HH
#include <stdexcept>
#include <queue>
#include "common.hh"
#include "locks.hh"
class Dispatcher;
/**
* States a task may be in.
*/
enum task_state {
task_dead, //!< The task is dead and should not be executed
task_running, //!< The task is running
task_sleeping //!< The task will run later
};
/**
* States the dispatcher may be in.
*/
enum dispatcher_state {
dispatcher_running, //!< The dispatcher is running
dispatcher_stopping, //!< The dispatcher is shutting down
dispatcher_stopped //!< The dispatcher has shut down
};
class Task;
typedef shared_ptr<Task> TaskId;
/**
* Code executed when the dispatcher is ready to do your work.
*/
class DispatcherCallback {
public:
virtual ~DispatcherCallback() {}
/**
* Perform my task.
*
* @param d the dispatcher running this task
* @param t the task
*
* @return true if the task should run again
*/
virtual bool callback(Dispatcher &d, TaskId t) = 0;
};
class CompareTasks;
/**
* Tasks managed by the dispatcher.
*/
class Task {
friend class CompareTasks;
public:
~Task() { }
private:
Task(shared_ptr<DispatcherCallback> cb, int p=0, double sleeptime=0) :
callback(cb), priority(p) {
if (sleeptime > 0) {
snooze(sleeptime);
} else {
state = task_running;
}
}
Task(const Task &task) {
priority = task.priority;
state = task_running;
callback = task.callback;
}
void snooze(const double secs) {
LockHolder lh(mutex);
gettimeofday(&waketime, NULL);
advance_tv(waketime, secs);
state = task_sleeping;
}
bool run(Dispatcher &d, TaskId t) {
return callback->callback(d, t);
}
void cancel() {
LockHolder lh(mutex);
state = task_dead;
}
friend class Dispatcher;
std::string name;
struct timeval waketime;
shared_ptr<DispatcherCallback> callback;
int priority;
enum task_state state;
Mutex mutex;
};
/**
* Order tasks into their natural execution order.
*/
class CompareTasks {
public:
bool operator()(TaskId t1, TaskId t2) {
if (t1->state == task_running) {
if (t2->state == task_running) {
return t1->priority > t2->priority;
} else if (t2->state == task_sleeping) {
return false;
}
} else if (t1->state == task_sleeping && t2->state == task_sleeping) {
return less_tv(t2->waketime, t1->waketime);
}
return true;
}
};
/**
* Schedule and run tasks in another thread.
*/
class Dispatcher {
public:
Dispatcher() : state(dispatcher_running) { }
~Dispatcher() {
stop();
}
/**
* Schedule a job to run.
*
* @param callback a shared_ptr to the callback to run
* @param outtid an output variable that will receive the task ID (may be NULL)
* @param priority job priority (higher numbers are lower priority)
* @param sleeptime how long (in seconds) to wait before starting the job
*/
void schedule(shared_ptr<DispatcherCallback> callback,
TaskId *outtid,
int priority=0, double sleeptime=0);
/**
* Wake up the given task.
*
* @param task the task to wake up
* @param outtid a newly assigned task ID (may be NULL)
*/
void wake(TaskId task, TaskId *outtid);
/**
* Start this dispatcher's thread.
*/
void start();
/**
* Stop this dispatcher.
*/
void stop();
/**
* Dispatcher's main loop. Don't run this.
*/
void run();
/**
* Delay a task.
*
* @param t the task to delay
* @param sleeptime how long to delay the task
*/
void snooze(TaskId t, double sleeptime) {
t->snooze(sleeptime);
}
/**
* Cancel a task.
*/
void cancel(TaskId t) {
t->cancel();
}
private:
void reschedule(TaskId task) {
// If the task is already in the queue it'll get run twice
LockHolder lh(mutex);
queue.push(task);
}
pthread_t thread;
SyncObject mutex;
std::priority_queue<TaskId, std::deque<TaskId >,
CompareTasks> queue;
enum dispatcher_state state;
};
#endif