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Biomes & Resources

Christopher L Bruce edited this page Jan 9, 2019 · 1 revision

Biomes

  • 'Forest'
  • 'Dark Forest'
  • 'Woodlands'
  • 'Alpine Grasslands'
  • 'Mountains'
  • 'River'
  • 'Lake'
  • 'Grasslands'
  • 'Wetlands'
  • 'Salt Marsh'

Event biomes

These biomes represent specific locations and entering them prompt a state change.

  • 'Cave'
  • 'Town'
  • 'Village'
  • 'Field'
  • 'Farm'

Which resources are collected in which biomes? Are certain biomes impassible? Do biomes add modifiers to movement, regeneration, combat, etc?

Resources

Water

Common - Bucket Description and uses

Rock

Common | Pickaxe Description and uses

Wood

Common | Axe Description and uses

Clay

Common | Shovel Description and uses

Flint

Uncommon | Fist Description and uses

Herb

Uncommon | Fist Description and uses

Salt

Rare | Pickaxe Description and uses

Magic Wood

Epic | Axe Description and uses

Flesh

Common | Fist Description and uses

Bone

Common | Fist Description and uses

Rarity

The rarity of resources determine how likely it is that the Player can acquire one per turn.

  1. Common - 95%
  2. Uncommon - 50%
  3. Rare - 15%
  4. Epic - 2%
  5. Unique - Story/Quest reward only

https://tvtropes.org/pmwiki/pmwiki.php/Main/ColorCodedItemTiers

mundane white items, followed by green "uncommon" ones, blue "rare" ones and purple "epic" ones. Sometimes, orange or golden tier of Infinity Plus One Weapons is used as well. The only consistent pattern is that White, Gray and Green are towards the bottom of the tier and Purple and Orange are usually towards the higher end (if they're even there),

Tools

Some resources require certain tools or items in order to be collected

  • Fist (essentially no requirement)
  • Shovel
  • Pickaxe
  • Axe
  • Bucket

How are these items acquired? Do they have levels/quality that affect collection chance/amount? Do they need to be equipped before being used?

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