Bugfix 0008 dispatch on managed thread #10
Merged
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See #8
Basic idea is that native StateMachine runs on managed thread that belongs AppDomain of application.
Then native code can interact with managed code in the same AppDomain.
In this way, native::Callback class removed at 5cb47ea is no more used.
And workaround for nunit3-console.exe described on #8 (comment) is also no more necessary.
Constructor of AsyncContext of StateMachine.NET accepts
bool useNativeThread
parameter.If it is false(default), native StateMachine creates native thread as it's worker thread.
In this case, nunit throws
System.AugumentException
.To avoid this issue, pass true as
bool useNativeThread
to dispatch native StateMachine code on native thread.