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1.py
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1.py
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import random
# ANSI color codes for text formatting
class Color:
HEADER = '\033[95m'
OKBLUE = '\033[94m'
OKGREEN = '\033[92m'
WARNING = '\033[93m'
FAIL = '\033[91m'
CYAN = '\033[96m'
ENDC = '\033[0m'
YELL = '\033[33m'
MAG = '\033[35m'
# Function to display the game banner
def display_banner():
banner = f"""
{Color.HEADER}===============================
Welcome to {Color.OKBLUE}Rock, Paper, Scissors!{Color.HEADER}
================================{Color.ENDC}
"""
print(banner)
# Function to generate a random choice for the computer
def get_computer_choice():
return random.choice(['rock', 'paper', 'scissors'])
# Function to get the user's choice and validate it
def get_user_choice():
print(f"{Color.CYAN}Choose your option:")
print(f"{Color.OKBLUE}1. Rock")
print(f"{Color.YELL}2. Paper")
print(f"{Color.CYAN}3. Scissors{Color.ENDC}")
while True:
user_choice = input(f"{Color.CYAN}Enter the number of your choice: {Color.ENDC}")
if user_choice in ['1', '2', '3']:
break
else:
print(f"{Color.FAIL}Invalid choice. Please enter 1, 2, or 3.{Color.ENDC}")
if user_choice == '1':
return 'rock'
elif user_choice == '2':
return 'paper'
elif user_choice == '3':
return 'scissors'
# Function to determine the winner of the game
def determine_winner(user_choice, computer_choice):
if user_choice == computer_choice:
return f"{Color.WARNING}It's a tie!{Color.ENDC}"
elif (user_choice == 'rock' and computer_choice == 'scissors') or \
(user_choice == 'scissors' and computer_choice == 'paper') or \
(user_choice == 'paper' and computer_choice == 'rock'):
return f"{Color.OKGREEN}You win!{Color.ENDC}"
else:
return f"{Color.FAIL}Computer wins!{Color.ENDC}"
# Function to play the game
def play_game():
display_banner()
while True:
computer_choice = get_computer_choice()
user_choice = get_user_choice()
print(f"\n{Color.MAG}Computer chose: {computer_choice}")
print(f"You chose: {Color.CYAN}{user_choice.capitalize()}{Color.ENDC}")
result = determine_winner(user_choice, computer_choice)
print(result)
play_again = input(f"{Color.YELL}\nDo you want to play again? (y/n): {Color.ENDC}").lower()
if play_again != 'y':
print(f"{Color.HEADER}Thanks for playing! Goodbye!{Color.ENDC}")
break
# Main entry point of the application
if __name__ == "__main__":
play_game()