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ComputeShaders.rst

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ComputeShaders

.. currentmodule:: ModernGL

.. automethod:: Context.compute_shader
        :noindex:

.. autoclass:: ComputeShader
        :members: source, uniforms, uniform_blocks

        .. automethod:: run(group_x=1, group_y=1, group_z=1)

.. toctree::
        :maxdepth: 4