refactor: seperate crabml-vulkan and crabml-wgpu #192
Merged
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Why separate these as standalone crates instead of putting them inside backends?
Different backends (like vulkan, wgpu, cuda, etc) are expected to have different dependencies, and these dependencies are always quite large, and sometimes have conflicts at runtime (likewise, if we had already initialized wgpu device, vulkano will hang on loading the libraries, at least on my laptop).
We have to carefully manage these dependencies via feature flags if we still keep them inside the same crate.
After separating them into different crates, it makes dependency management much easier. Additionally, we can abstract all of them under the same interface.