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Renamed DrawCalls to RenderCalls
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craftersmine committed Apr 2, 2019
1 parent 52da80e commit 786cb30
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions craftersmine.EtherEngine.Core/GameRendererHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ internal sealed class GameRendererHelper

internal static void OnRender(object sender, RenderEventArgs e)
{
Debugging.DrawCalls = 0;
Debugging.RenderCalls = 0;
if (SceneManager.CurrentScene != null)
{
#region GameObjects Renderer
Expand All @@ -34,7 +34,7 @@ internal static void OnRender(object sender, RenderEventArgs e)
SceneManager.CurrentScene.GameObjects[obj].IsVisibleByCamera = true;
e.GLGDIInstance.Rotate(SceneManager.CurrentScene.GameObjects[obj].Transform.RotationAngle, SceneManager.CurrentScene.GameObjects[obj].Transform.RotationOriginX, SceneManager.CurrentScene.GameObjects[obj].Transform.RotationOriginY);
SceneManager.CurrentScene.GameObjects[obj].OnRender(e.GLGDIInstance);
Debugging.DrawCalls++;
Debugging.RenderCalls++;
}
else
SceneManager.CurrentScene.GameObjects[obj].IsVisibleByCamera = false;
Expand All @@ -58,7 +58,7 @@ internal static void OnRender(object sender, RenderEventArgs e)
SceneManager.CurrentScene.UIWidgets[widget].IsVisibleByCamera = true;
e.GLGDIInstance.Rotate(SceneManager.CurrentScene.UIWidgets[widget].Transform.RotationAngle, SceneManager.CurrentScene.UIWidgets[widget].Transform.RotationOriginX, SceneManager.CurrentScene.UIWidgets[widget].Transform.RotationOriginY);
SceneManager.CurrentScene.UIWidgets[widget].OnRender(e.GLGDIInstance);
Debugging.DrawCalls++;
Debugging.RenderCalls++;
}
else
SceneManager.CurrentScene.UIWidgets[widget].IsVisibleByCamera = false;
Expand Down Expand Up @@ -89,7 +89,7 @@ internal static void OnRender(object sender, RenderEventArgs e)
#endregion
}
if (Debugging.ShowDrawCallsPerFrameInTitle)
Game.GameWnd.Title = Game.DefaultWindowTitle + " | ~" + Debugging.DrawCalls + " DrawCalls/s";
Game.GameWnd.Title = Game.DefaultWindowTitle + " | ~" + Debugging.RenderCalls + " RenderCalls/s";
}
}
}

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