Skip to content
This repository has been archived by the owner on Feb 7, 2020. It is now read-only.

Player state variables to override untakeable/undroppable settings #49

Closed
crankycyclops opened this issue Dec 5, 2012 · 1 comment
Closed

Comments

@crankycyclops
Copy link
Owner

Related to #44: we should store some kind of list mechanism in a player's state to grant the player the ability to take "untakable" objects and to drop "undroppable" objects. The same should go in reverse, so we should be able to prevent a user from dropping an object that they could usually drop and from taking one that they could ordinarily take.

Not sure how I'm going to implement this yet. We'll see.

@crankycyclops
Copy link
Owner Author

Reopened on Trogdor-pp.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant