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item-prop-enum.h
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item-prop-enum.h
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#pragma once
#include <vector>
#include "tag-version.h"
using std::vector;
/* Don't change the order of any enums in this file unless you are breaking
* save compatibility. See ../docs/develop/save_compatibility.txt for
* more details, including how to schedule both the current and future
* enum orders.
*
* If you do break compatibility and change the order, be sure to change
* rltiles/dc-item.txt to match.
*/
enum armour_type
{
ARM_ROBE, // order of mundane armour matters to _upgrade_body_armour
ARM_FIRST_MUNDANE_BODY = ARM_ROBE,
ARM_LEATHER_ARMOUR,
ARM_RING_MAIL,
ARM_SCALE_MAIL,
ARM_CHAIN_MAIL,
ARM_PLATE_ARMOUR,
ARM_LAST_MUNDANE_BODY = ARM_PLATE_ARMOUR,
#if TAG_MAJOR_VERSION > 34
ARM_CRYSTAL_PLATE_ARMOUR,
#endif
ARM_CLOAK,
#if TAG_MAJOR_VERSION > 34
ARM_SCARF,
#endif
#if TAG_MAJOR_VERSION == 34
ARM_CAP,
#endif
ARM_HAT,
ARM_HELMET,
ARM_GLOVES,
ARM_BOOTS,
ARM_BUCKLER, // order of shields matters
ARM_FIRST_SHIELD = ARM_BUCKLER,
ARM_KITE_SHIELD,
ARM_TOWER_SHIELD,
ARM_LAST_SHIELD = ARM_TOWER_SHIELD,
#if TAG_MAJOR_VERSION > 34
ARM_ORB,
#endif
#if TAG_MAJOR_VERSION == 34
ARM_CRYSTAL_PLATE_ARMOUR,
#endif
ARM_ANIMAL_SKIN,
#if TAG_MAJOR_VERSION == 34
ARM_TROLL_HIDE,
#endif
ARM_TROLL_LEATHER_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_FIRE_DRAGON_HIDE,
#endif
ARM_FIRE_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_ICE_DRAGON_HIDE,
#endif
ARM_ICE_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_STEAM_DRAGON_HIDE,
#endif
ARM_STEAM_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_ACID_DRAGON_HIDE,
#endif
ARM_ACID_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_STORM_DRAGON_HIDE,
#endif
ARM_STORM_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_GOLD_DRAGON_HIDE,
#endif
ARM_GOLD_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_SWAMP_DRAGON_HIDE,
#endif
ARM_SWAMP_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION == 34
ARM_PEARL_DRAGON_HIDE,
#endif
ARM_PEARL_DRAGON_ARMOUR,
#if TAG_MAJOR_VERSION > 34
ARM_SHADOW_DRAGON_ARMOUR,
ARM_QUICKSILVER_DRAGON_ARMOUR,
#endif
#if TAG_MAJOR_VERSION == 34
ARM_CENTAUR_BARDING,
#endif
ARM_BARDING,
#if TAG_MAJOR_VERSION == 34
ARM_SHADOW_DRAGON_HIDE,
ARM_SHADOW_DRAGON_ARMOUR,
ARM_QUICKSILVER_DRAGON_HIDE,
ARM_QUICKSILVER_DRAGON_ARMOUR,
ARM_SCARF,
ARM_ORB,
#endif
NUM_ARMOURS
};
enum armour_property_type
{
PARM_AC,
PARM_EVASION,
};
const int SP_FORBID_EGO = -1;
const int SP_FORBID_BRAND = -1;
// Be sure to update _debug_acquirement_stats and _str_to_ego to match.
enum brand_type // item_def.special
{
SPWPN_FORBID_BRAND = -1,
SPWPN_NORMAL,
SPWPN_FLAMING,
SPWPN_FREEZING,
SPWPN_HOLY_WRATH,
SPWPN_ELECTROCUTION,
#if TAG_MAJOR_VERSION == 34
SPWPN_ORC_SLAYING,
SPWPN_DRAGON_SLAYING,
#endif
SPWPN_VENOM,
SPWPN_PROTECTION,
SPWPN_DRAINING,
SPWPN_SPEED,
SPWPN_VORPAL,
#if TAG_MAJOR_VERSION == 34
SPWPN_FLAME, // ranged, only
SPWPN_FROST, // ranged, only
#endif
SPWPN_VAMPIRISM,
SPWPN_PAIN,
SPWPN_ANTIMAGIC,
SPWPN_DISTORTION,
#if TAG_MAJOR_VERSION == 34
SPWPN_REACHING,
SPWPN_RETURNING,
#endif
SPWPN_CHAOS,
#if TAG_MAJOR_VERSION == 34
SPWPN_EVASION,
MAX_GHOST_BRAND = SPWPN_EVASION,
#else
MAX_GHOST_BRAND = SPWPN_CHAOS,
#endif
#if TAG_MAJOR_VERSION == 34
SPWPN_CONFUSE, // XXX not a real weapon brand, only for Confusing Touch
#endif
SPWPN_PENETRATION,
SPWPN_REAPING,
SPWPN_SPECTRAL,
// From this point on save compat is irrelevant.
NUM_REAL_SPECIAL_WEAPONS,
SPWPN_ACID, // acid bite and Punk
#if TAG_MAJOR_VERSION > 34
SPWPN_CONFUSE, // Confusing Touch only for the moment
#endif
SPWPN_WEAKNESS,
SPWPN_VULNERABILITY,
SPWPN_DEBUG_RANDART,
NUM_SPECIAL_WEAPONS,
};
enum corpse_type
{
CORPSE_BODY,
CORPSE_SKELETON,
};
enum hands_reqd_type
{
HANDS_ONE,
HANDS_TWO,
};
enum jewellery_type
{
#if TAG_MAJOR_VERSION == 34
RING_REGENERATION,
#endif
RING_PROTECTION,
RING_FIRST_RING = RING_PROTECTION,
RING_PROTECTION_FROM_FIRE,
RING_POISON_RESISTANCE,
RING_PROTECTION_FROM_COLD,
RING_STRENGTH,
RING_SLAYING,
RING_SEE_INVISIBLE,
RING_RESIST_CORROSION,
#if TAG_MAJOR_VERSION == 34
RING_ATTENTION,
RING_TELEPORTATION,
#endif
RING_EVASION,
#if TAG_MAJOR_VERSION == 34
RING_SUSTAIN_ATTRIBUTES,
#endif
RING_STEALTH,
RING_DEXTERITY,
RING_INTELLIGENCE,
RING_WIZARDRY,
RING_MAGICAL_POWER,
RING_FLIGHT,
RING_LIFE_PROTECTION,
RING_WILLPOWER,
RING_FIRE,
RING_ICE,
#if TAG_MAJOR_VERSION == 34
RING_TELEPORT_CONTROL,
#endif
NUM_RINGS, // keep as last ring; should not overlap
// with amulets!
// RINGS after num_rings are for unique types for artefacts
// (no non-artefact version).
// Currently none.
// XXX: trying to add one doesn't actually work
#if TAG_MAJOR_VERSION == 34
AMU_RAGE = 35,
AMU_FIRST_AMULET = AMU_RAGE,
AMU_HARM,
#endif
#if TAG_MAJOR_VERSION > 34
AMU_ACROBAT = 35,
AMU_FIRST_AMULET = AMU_ACROBAT,
#elif TAG_MAJOR_VERSION == 34
AMU_ACROBAT,
#endif
AMU_MANA_REGENERATION,
#if TAG_MAJOR_VERSION == 34
AMU_THE_GOURMAND,
AMU_CONSERVATION,
AMU_CONTROLLED_FLIGHT,
AMU_INACCURACY,
#endif
AMU_NOTHING,
AMU_GUARDIAN_SPIRIT,
AMU_FAITH,
AMU_REFLECTION,
AMU_REGENERATION,
NUM_JEWELLERY
};
enum class launch_retval
{
BUGGY = -1, // could be 0 maybe? TODO: test
FUMBLED,
LAUNCHED,
THROWN,
};
enum misc_item_type
{
#if TAG_MAJOR_VERSION == 34
MISC_BOTTLED_EFREET,
MISC_FAN_OF_GALES,
MISC_LAMP_OF_FIRE,
MISC_STONE_OF_TREMORS,
MISC_BUGGY_LANTERN_OF_SHADOWS,
#endif
MISC_HORN_OF_GERYON,
MISC_BOX_OF_BEASTS,
#if TAG_MAJOR_VERSION == 34
MISC_CRYSTAL_BALL_OF_ENERGY,
MISC_BUGGY_EBONY_CASKET,
#endif
MISC_LIGHTNING_ROD,
#if TAG_MAJOR_VERSION == 34
MISC_DECK_OF_ESCAPE,
MISC_FIRST_DECK = MISC_DECK_OF_ESCAPE,
MISC_DECK_OF_DESTRUCTION,
MISC_DECK_OF_DUNGEONS,
MISC_DECK_OF_SUMMONING,
MISC_DECK_OF_WONDERS,
MISC_DECK_OF_PUNISHMENT,
MISC_DECK_OF_WAR,
MISC_DECK_OF_CHANGES,
MISC_DECK_OF_DEFENCE,
MISC_LAST_DECK = MISC_DECK_OF_DEFENCE,
MISC_RUNE_OF_ZOT,
#endif
MISC_QUAD_DAMAGE, // Sprint only
MISC_PHIAL_OF_FLOODS,
#if TAG_MAJOR_VERSION == 34
MISC_SACK_OF_SPIDERS,
#endif
MISC_ZIGGURAT,
MISC_PHANTOM_MIRROR,
#if TAG_MAJOR_VERSION == 34
MISC_DECK_OF_ODDITIES,
#endif
MISC_XOMS_CHESSBOARD,
MISC_TIN_OF_TREMORSTONES,
MISC_CONDENSER_VANE,
NUM_MISCELLANY,
MISC_DECK_UNKNOWN = NUM_MISCELLANY,
};
// in no particular order (but we need *a* fixed order for dbg-scan)
const vector<misc_item_type> misc_types =
{
#if TAG_MAJOR_VERSION == 34
MISC_FAN_OF_GALES,
MISC_LAMP_OF_FIRE,
MISC_STONE_OF_TREMORS,
MISC_BUGGY_LANTERN_OF_SHADOWS,
#endif
MISC_HORN_OF_GERYON, MISC_BOX_OF_BEASTS,
#if TAG_MAJOR_VERSION == 34
MISC_CRYSTAL_BALL_OF_ENERGY,
#endif
MISC_LIGHTNING_ROD, MISC_PHIAL_OF_FLOODS,
MISC_QUAD_DAMAGE,
#if TAG_MAJOR_VERSION == 34
MISC_SACK_OF_SPIDERS,
#endif
MISC_PHANTOM_MIRROR,
MISC_XOMS_CHESSBOARD,
MISC_ZIGGURAT,
#if TAG_MAJOR_VERSION == 34
MISC_BOTTLED_EFREET, MISC_BUGGY_EBONY_CASKET,
#endif
MISC_TIN_OF_TREMORSTONES,
MISC_CONDENSER_VANE,
};
enum missile_type
{
MI_DART,
#if TAG_MAJOR_VERSION == 34
MI_NEEDLE,
#endif
MI_ARROW,
MI_BOLT,
MI_JAVELIN,
MI_STONE,
MI_LARGE_ROCK,
MI_SLING_BULLET,
MI_THROWING_NET,
MI_BOOMERANG,
NUM_MISSILES,
MI_NONE // was MI_EGGPLANT... used for launch type detection
};
enum rune_type
{
RUNE_SWAMP,
RUNE_SNAKE,
RUNE_SHOALS,
RUNE_SLIME,
RUNE_ELF, // only used in sprints
RUNE_VAULTS,
RUNE_TOMB,
RUNE_DIS,
RUNE_GEHENNA,
RUNE_COCYTUS,
RUNE_TARTARUS,
RUNE_ABYSSAL,
RUNE_DEMONIC,
// order must match monsters
RUNE_MNOLEG,
RUNE_LOM_LOBON,
RUNE_CEREBOV,
RUNE_GLOORX_VLOQ,
RUNE_SPIDER,
RUNE_FOREST, // only used in sprints
NUM_RUNE_TYPES
};
enum scroll_type
{
SCR_IDENTIFY,
SCR_TELEPORTATION,
SCR_FEAR,
SCR_NOISE,
#if TAG_MAJOR_VERSION == 34
SCR_REMOVE_CURSE,
#endif
SCR_SUMMONING,
SCR_ENCHANT_WEAPON,
SCR_ENCHANT_ARMOUR,
SCR_TORMENT,
#if TAG_MAJOR_VERSION == 34
SCR_RANDOM_USELESSNESS,
SCR_CURSE_WEAPON,
SCR_CURSE_ARMOUR,
#endif
SCR_IMMOLATION,
SCR_BLINKING,
SCR_MAGIC_MAPPING,
SCR_FOG,
SCR_ACQUIREMENT,
#if TAG_MAJOR_VERSION == 34
SCR_ENCHANT_WEAPON_II,
#endif
SCR_BRAND_WEAPON,
#if TAG_MAJOR_VERSION == 34
SCR_RECHARGING,
SCR_ENCHANT_WEAPON_III,
#endif
SCR_HOLY_WORD,
SCR_VULNERABILITY,
SCR_SILENCE,
SCR_AMNESIA,
#if TAG_MAJOR_VERSION == 34
SCR_CURSE_JEWELLERY,
#endif
NUM_SCROLLS
};
// Be sure to update _debug_acquirement_stats and str_to_ego to match.
enum special_armour_type
{
SPARM_FORBID_EGO = -1,
SPARM_NORMAL,
#if TAG_MAJOR_VERSION == 34
SPARM_RUNNING,
#endif
SPARM_FIRE_RESISTANCE,
SPARM_COLD_RESISTANCE,
SPARM_POISON_RESISTANCE,
SPARM_SEE_INVISIBLE,
SPARM_INVISIBILITY,
SPARM_STRENGTH,
SPARM_DEXTERITY,
SPARM_INTELLIGENCE,
SPARM_PONDEROUSNESS,
SPARM_FLYING,
SPARM_WILLPOWER,
SPARM_PROTECTION,
SPARM_STEALTH,
SPARM_RESISTANCE,
SPARM_POSITIVE_ENERGY,
SPARM_ARCHMAGI,
SPARM_PRESERVATION,
SPARM_REFLECTION,
SPARM_SPIRIT_SHIELD,
SPARM_HURLING,
#if TAG_MAJOR_VERSION == 34
SPARM_JUMPING,
#endif
SPARM_REPULSION,
#if TAG_MAJOR_VERSION == 34
SPARM_CLOUD_IMMUNE,
#endif
SPARM_HARM,
SPARM_SHADOWS,
SPARM_RAMPAGING,
SPARM_INFUSION,
SPARM_LIGHT,
SPARM_RAGE,
SPARM_MAYHEM,
SPARM_GUILE,
NUM_REAL_SPECIAL_ARMOURS,
NUM_SPECIAL_ARMOURS,
};
// Be sure to update _str_to_ego to match.
enum special_missile_type // to separate from weapons in general {dlb}
{
SPMSL_FORBID_BRAND = -1,
SPMSL_NORMAL,
SPMSL_FLAME,
SPMSL_FROST,
SPMSL_POISONED,
SPMSL_CURARE, // Needle-only brand
#if TAG_MAJOR_VERSION == 34
SPMSL_RETURNING,
#endif
SPMSL_CHAOS,
#if TAG_MAJOR_VERSION == 34
SPMSL_PENETRATION,
#endif
SPMSL_DISPERSAL,
SPMSL_EXPLODING, // Only used by Damnation crossbow
#if TAG_MAJOR_VERSION == 34
SPMSL_STEEL,
#endif
SPMSL_SILVER,
#if TAG_MAJOR_VERSION == 34
SPMSL_PARALYSIS, // dart only from here on
SPMSL_SLOW,
SPMSL_SLEEP,
SPMSL_CONFUSION,
SPMSL_SICKNESS,
#endif
SPMSL_FRENZY, // Datura
SPMSL_BLINDING, // Atropa
NUM_REAL_SPECIAL_MISSILES,
NUM_SPECIAL_MISSILES = NUM_REAL_SPECIAL_MISSILES,
};
enum special_ring_type // jewellery env.item[].special values
{
SPRING_RANDART = 200,
SPRING_UNRANDART = 201,
};
enum stave_type
{
#if TAG_MAJOR_VERSION == 34
STAFF_WIZARDRY,
STAFF_POWER,
#endif
STAFF_FIRE,
STAFF_COLD,
STAFF_POISON,
#if TAG_MAJOR_VERSION == 34
STAFF_ENERGY,
#endif
STAFF_DEATH,
STAFF_CONJURATION,
#if TAG_MAJOR_VERSION == 34
STAFF_ENCHANTMENT,
STAFF_SUMMONING,
#endif
STAFF_AIR,
STAFF_EARTH,
#if TAG_MAJOR_VERSION == 34
STAFF_CHANNELING,
#endif
NUM_STAVES,
};
#if TAG_MAJOR_VERSION == 34
enum rod_type
{
ROD_LIGHTNING,
ROD_SWARM,
ROD_IGNITION,
ROD_CLOUDS,
ROD_DESTRUCTION,
ROD_INACCURACY,
ROD_WARDING,
ROD_SHADOWS,
ROD_IRON,
ROD_VENOM,
NUM_RODS,
};
#endif
enum weapon_type
{
WPN_CLUB,
WPN_WHIP,
#if TAG_MAJOR_VERSION == 34
WPN_HAMMER,
#endif
WPN_MACE,
WPN_FLAIL,
WPN_MORNINGSTAR,
#if TAG_MAJOR_VERSION == 34
WPN_SPIKED_FLAIL,
#endif
WPN_DIRE_FLAIL,
WPN_EVENINGSTAR,
WPN_GREAT_MACE,
WPN_DAGGER,
WPN_QUICK_BLADE,
WPN_SHORT_SWORD,
WPN_RAPIER,
WPN_FALCHION,
WPN_LONG_SWORD,
WPN_SCIMITAR,
WPN_GREAT_SWORD,
WPN_HAND_AXE,
WPN_WAR_AXE,
WPN_BROAD_AXE,
WPN_BATTLEAXE,
WPN_EXECUTIONERS_AXE,
WPN_SPEAR,
WPN_TRIDENT,
WPN_HALBERD,
WPN_GLAIVE,
WPN_BARDICHE,
#if TAG_MAJOR_VERSION == 34
WPN_BLOWGUN,
#endif
#if TAG_MAJOR_VERSION > 34
WPN_HAND_CROSSBOW,
#endif
WPN_ARBALEST,
#if TAG_MAJOR_VERSION > 34
WPN_TRIPLE_CROSSBOW,
#endif
WPN_SHORTBOW,
WPN_LONGBOW,
#if TAG_MAJOR_VERSION > 34
WPN_HUNTING_SLING,
WPN_FUSTIBALUS,
#endif
WPN_DEMON_WHIP,
WPN_GIANT_CLUB,
WPN_GIANT_SPIKED_CLUB,
WPN_DEMON_BLADE,
WPN_DOUBLE_SWORD,
WPN_TRIPLE_SWORD,
WPN_DEMON_TRIDENT,
WPN_SCYTHE,
WPN_STAFF, // Just used for the weapon stats for magical staves.
WPN_QUARTERSTAFF,
WPN_LAJATANG,
#if TAG_MAJOR_VERSION == 34
WPN_HUNTING_SLING,
WPN_BLESSED_FALCHION,
WPN_BLESSED_LONG_SWORD,
WPN_BLESSED_SCIMITAR,
WPN_BLESSED_GREAT_SWORD,
#endif
WPN_EUDEMON_BLADE,
#if TAG_MAJOR_VERSION == 34
WPN_BLESSED_DOUBLE_SWORD,
WPN_BLESSED_TRIPLE_SWORD,
#endif
WPN_SACRED_SCOURGE,
WPN_TRISHULA,
#if TAG_MAJOR_VERSION == 34
WPN_FUSTIBALUS,
WPN_HAND_CROSSBOW,
WPN_TRIPLE_CROSSBOW,
WPN_CUTLASS,
#endif
NUM_WEAPONS,
// special cases
WPN_UNARMED,
WPN_UNKNOWN,
WPN_RANDOM,
WPN_VIABLE,
// thrown weapons (for hunter weapon selection) - rocks, javelins, boomerangs
WPN_THROWN,
};
enum weapon_property_type
{
PWPN_DAMAGE,
PWPN_HIT,
PWPN_SPEED,
PWPN_ACQ_WEIGHT,
};
enum vorpal_damage_type
{
// These are the types of damage a weapon can do. You can set more
// than one of these.
DAM_BASH = 0x0000, // non-melee weapon blugeoning
DAM_BLUDGEON = 0x0001, // crushing
DAM_SLICE = 0x0002, // slicing/chopping
DAM_PIERCE = 0x0004, // stabbing/piercing
DAM_WHIP = 0x0008, // whip slashing
DAM_MAX_TYPE = DAM_WHIP,
// These are used for vorpal weapon descriptions. You shouldn't set
// more than one of these.
DVORP_NONE = 0x0000, // used for non-melee weapons
DVORP_CRUSHING = 0x1000,
DVORP_SLICING = 0x2000,
DVORP_PIERCING = 0x3000,
DVORP_CHOPPING = 0x4000, // used for axes
DVORP_SLASHING = 0x5000, // used for whips
DVORP_CLAWING = 0x6000, // claw damage
DVORP_TENTACLE = 0x7000, // tentacle damage
// These are shortcuts to tie vorpal/damage types for easy setting...
// as above, setting more than one vorpal type is trouble.
DAMV_NON_MELEE = DVORP_NONE | DAM_BASH, // launchers
DAMV_CRUSHING = DVORP_CRUSHING | DAM_BLUDGEON,
DAMV_SLICING = DVORP_SLICING | DAM_SLICE,
DAMV_PIERCING = DVORP_PIERCING | DAM_PIERCE,
DAMV_CHOPPING = DVORP_CHOPPING | DAM_SLICE,
DAMV_SLASHING = DVORP_SLASHING | DAM_WHIP,
DAM_MASK = 0x0fff, // strips vorpal specification
DAMV_MASK = 0xf000, // strips non-vorpal specification
};
enum wand_type
{
WAND_FLAME,
#if TAG_MAJOR_VERSION == 34
WAND_FROST_REMOVED,
WAND_SLOWING_REMOVED,
WAND_HASTING_REMOVED,
WAND_MAGIC_DARTS_REMOVED,
WAND_HEAL_WOUNDS_REMOVED,
#endif
WAND_PARALYSIS,
#if TAG_MAJOR_VERSION == 34
WAND_FIRE_REMOVED,
WAND_COLD_REMOVED,
WAND_CONFUSION_REMOVED,
WAND_INVISIBILITY_REMOVED,
#endif
WAND_DIGGING,
WAND_ICEBLAST,
#if TAG_MAJOR_VERSION == 34
WAND_TELEPORTATION_REMOVED,
WAND_LIGHTNING_REMOVED,
#endif
WAND_POLYMORPH,
WAND_CHARMING,
WAND_ACID,
#if TAG_MAJOR_VERSION == 34
WAND_RANDOM_EFFECTS_REMOVED,
#endif
WAND_MINDBURST,
#if TAG_MAJOR_VERSION == 34
WAND_CLOUDS_REMOVED,
WAND_SCATTERSHOT_REMOVED,
#endif
NUM_WANDS
};
#if TAG_MAJOR_VERSION == 34
enum food_type
{
FOOD_RATION,
FOOD_BREAD_RATION,
FOOD_PEAR,
FOOD_APPLE,
FOOD_CHOKO,
FOOD_ROYAL_JELLY, // was: royal jelly
FOOD_UNUSED, // was: royal jelly and/or pizza
FOOD_FRUIT, // was: snozzcumber
FOOD_PIZZA,
FOOD_APRICOT,
FOOD_ORANGE,
FOOD_BANANA,
FOOD_STRAWBERRY,
FOOD_RAMBUTAN,
FOOD_LEMON,
FOOD_GRAPE,
FOOD_SULTANA,
FOOD_LYCHEE,
FOOD_BEEF_JERKY,
FOOD_CHEESE,
FOOD_SAUSAGE,
FOOD_CHUNK,
FOOD_AMBROSIA,
NUM_FOODS
};
#endif