-
Notifications
You must be signed in to change notification settings - Fork 1.2k
/
viewchar.cc
132 lines (121 loc) · 4.26 KB
/
viewchar.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
#include "AppHdr.h"
#include "viewchar.h"
#include "options.h"
#include "unicode.h"
// For order and meaning of symbols, see dungeon_char_type in enum.h.
static const char32_t dchar_table[NUM_CSET][NUM_DCHAR_TYPES] =
{
// CSET_DEFAULT
// It must be limited to stuff present both in CP437 and WGL4.
{
// wall .. altar
'#', U'▓', '*', '.', ',', '\'', '+', '^', '>', '<', '#', '_',
// arch .. invis_exposed
U'∩', U'⌠', U'≈', '8', '{',
#if defined(TARGET_OS_WINDOWS) && !defined(USE_TILE_LOCAL)
U'⌂', // CP437 but "optional" in WGL4
#else
U'∆', // WGL4 and DEC
#endif
'0', U'φ', ')', '[', '/', '%', '?', '=', '!', '(', ':', '|',
#if TAG_MAJOR_VERSION == 34
'\\',
#endif
'}', U'†', U'÷', '$', '"', U'§', U'♣',
#if TAG_MAJOR_VERSION == 34
U'©',
#endif
// transporter .. frame_top_left
U'©', U'©', ' ', '#', '*', U'÷', 'X', '`', '#', U'═', U'║', U'╔',
// frame_top_right .. draw_down
U'╗', U'╚', U'╝', U'─', U'│', '/', '\\', U'┌', U'┐', U'└', U'┘', 'V',
// draw_up .. draw_left
U'Λ', '>', '<',
},
// CSET_ASCII
{
// wall .. altar
'#', '#', '*', '.', ',', '\'', '+', '^', '>', '<', '#', '_',
// arch .. item_food
'\\', '}', '~', '8', '{', '{', '{', '}', ')', '[', '/', '%',
// item_scroll .. item_amulet
'?', '=', '!', '(', ':', '|', '|', '}', '%', '%', '$', '"',
// cloud .. tree
'0', '7',
#if TAG_MAJOR_VERSION == 34
'^',
#endif
// transporter .. frame_top_left
'^', '^', ' ', '#', '*', '+', 'X', '`', '#', '-', '|', '+',
// frame_top_right .. draw_down
'+', '+', '+', '-', '|', '/', '\\', '*', '*', '*', '*', 'V',
// draw_up .. draw_left
'^', '>', '<'
}
};
COMPILE_CHECK(ARRAYSZ(dchar_table) == NUM_CSET);
COMPILE_CHECK(ARRAYSZ(dchar_table[0]) == NUM_DCHAR_TYPES);
COMPILE_CHECK(ARRAYSZ(dchar_table[1]) == NUM_DCHAR_TYPES);
dungeon_char_type dchar_by_name(const string &name)
{
static const char *dchar_names[] =
{
"wall", "permawall", "wall_magic", "floor", "floor_magic", "door_open",
"door_closed", "trap", "stairs_down", "stairs_up", "grate", "altar",
"arch", "fountain", "wavy", "statue", "invis_exposed", "item_detected",
"item_orb", "item_rune", "item_weapon", "item_armour", "item_wand",
"item_food", "item_scroll", "item_ring", "item_potion", "item_missile",
"item_book", "item_staff",
#if TAG_MAJOR_VERSION == 34
"item_rod",
#endif
"item_miscellany", "item_corpse", "item_skeleton", "item_gold",
"item_amulet", "cloud", "tree",
#if TAG_MAJOR_VERSION == 34
"teleporter",
#endif
"transporter", "transporter_landing", "space", "fired_bolt",
"fired_zap", "fired_burst", "fired_debug", "fired_missile",
"explosion", "frame_horiz", "frame_vert", "frame_top_left",
"frame_top_right", "frame_bottom_left", "frame_bottom_right",
"draw_horiz", "draw_vert", "draw_slash", "draw_backslash",
"draw_top_left", "draw_top_right", "draw_bottom_left",
"draw_bottom_right", "draw_down", "draw_up", "draw_right", "draw_left",
};
COMPILE_CHECK(ARRAYSZ(dchar_names) == NUM_DCHAR_TYPES);
for (unsigned i = 0; i < ARRAYSZ(dchar_names); ++i)
if (dchar_names[i] == name)
return dungeon_char_type(i);
return NUM_DCHAR_TYPES;
}
void init_char_table(char_set_type set)
{
for (int i = 0; i < NUM_DCHAR_TYPES; i++)
{
char32_t c;
if (Options.cset_override[i])
c = Options.cset_override[i];
else
c = dchar_table[set][i];
if (wcwidth(c) != 1)
c = dchar_table[CSET_ASCII][i];
Options.char_table[i] = c;
}
}
char32_t dchar_glyph(dungeon_char_type dchar)
{
if (dchar >= 0 && dchar < NUM_DCHAR_TYPES)
return Options.char_table[dchar];
else
return 0;
}
string stringize_glyph(char32_t glyph)
{
char buf[5];
buf[wctoutf8(buf, glyph)] = 0;
return buf;
}
dungeon_char_type get_feature_dchar(dungeon_feature_type feat)
{
return get_feature_def(feat).dchar;
}