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Remove the hat of the High Council
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It's one of a very large number of mechanically similar unrands that improve
spellcasting in some way at a cost (robe of Folly, hat of Pondering, Majin-Bo,
Maxwell's Etheric Cage) and probably has the least interesting downside
of them (and orange crystal plate is also similar in practice, since it has
Archmagi but reduces success by virtue of being CPA).
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Chris Campbell committed Nov 22, 2016
1 parent fa64ebb commit 6ea533f
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 2 additions & 0 deletions crawl-ref/source/art-data.txt
Expand Up @@ -1114,6 +1114,7 @@ BASE_DAM: +35
BASE_DELAY: +13
BRAND: SPWPN_VORPAL

# TAG_MAJOR_VERSION == 34
ENUM: HIGH_COUNCIL
NAME: hat of the High Council
INSCRIP: Wiz-
Expand All @@ -1124,6 +1125,7 @@ TILE_EQ: wizard_lightgreen
PLUS: +2
BRAND: SPARM_ARCHMAGI
STEALTH: -1
BOOL: nogen

NAME: arc blade
INSCRIP: discharge,
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1 change: 1 addition & 0 deletions crawl-ref/source/dat/descript/unrand.txt
Expand Up @@ -540,6 +540,7 @@ A large, iron-shod maul specialised for dealing massively powerful blows. Such
power comes at a price: the maul's head is so heavy it takes a great length of
time to lift it up for another swing.
%%%%
# TAG_MAJOR_VERSION == 34
hat of the High Council

A relic of some ancient wizarding war. Centuries later, it still crackles with
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3 changes: 0 additions & 3 deletions crawl-ref/source/spl-cast.cc
Expand Up @@ -385,9 +385,6 @@ int raw_spell_fail(spell_type spell)
chance2 += 4 * player_mutation_level(MUT_WILD_MAGIC);
chance2 += 4 * player_mutation_level(MUT_ANTI_WIZARDRY);

if (player_equip_unrand(UNRAND_HIGH_COUNCIL))
chance2 += 7;

if (you.props.exists(SAP_MAGIC_KEY))
chance2 += you.props[SAP_MAGIC_KEY].get_int() * 12;

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