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A flood of minmay vaults (#10368, #10423)
Of the many submissions of mostly D vaults, probably the most noticeable are the two sets which got their own files and functions: d:1-2 symmetrical polyominos using a few floor spawns, and highly dangerous large subvault grids for D:7- / Elf / Depths. Select monster placements with highly random potential threat density were constrained away from extremely rare low and high points with NSUBST instead of SUBST. Close-together decorative statues in excess of, say, fifteen per vault, were trimmed down, due to concerns of over-use and visual noise in tiles. Vault-wide crystal use chances were also lowered. Eventually I'm going to just break down and impose certain styles and standards onto absolutely every single last vault, I guess. I also gave some elementally-themed vaults variations for Cocytus and Gehenna, which removes the items and places a fiend + a staircase instead.
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