You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, I believe you contacted me on Fiverr. I'm unable to reply on there - it just gives the "For privacy reasons, this user may not be contacted directly" message that, by the looks of my web search, has nothing to do with privacy.
Anyway, about SVG... libGDX doesn't support SVG, but based on the assets I think the ShapeRenderer class would work well enough for drawing simple vector graphics. I tried the gdx-TinyVG library and file format before and didn't have a great experience, but it exists as a poor man's SVG equivalent.
Honestly, just having an SVG master and exporting to the required resolutions is working pretty well for myself. Scaling 0.5-1× with linear filtering looks fine. I don't think the aliasing on your assets is doing them any favours (instead of this you could have that, or preferably a white version to setColor() at runtime).
About other stuff... building an APK shouldn't be any bother. Will need to update targetSdkVersion and whatnot if you plan on uploading to Google Play. I'm a little more lost in the design department, especially since I don't find libGDX that great for creating UI-heavy stuff to begin with.
(sent you an email from c***4@hotmail.co.uk at 15:28 UTC)
The text was updated successfully, but these errors were encountered:
Hello, I believe you contacted me on Fiverr. I'm unable to reply on there - it just gives the "For privacy reasons, this user may not be contacted directly" message that, by the looks of my web search, has nothing to do with privacy.
Anyway, about SVG... libGDX doesn't support SVG, but based on the assets I think the
ShapeRenderer
class would work well enough for drawing simple vector graphics. I tried the gdx-TinyVG library and file format before and didn't have a great experience, but it exists as a poor man's SVG equivalent.Honestly, just having an SVG master and exporting to the required resolutions is working pretty well for myself. Scaling 0.5-1× with linear filtering looks fine. I don't think the aliasing on your assets is doing them any favours (instead of this you could have that, or preferably a white version to
setColor()
at runtime).About other stuff... building an APK shouldn't be any bother. Will need to update
targetSdkVersion
and whatnot if you plan on uploading to Google Play. I'm a little more lost in the design department, especially since I don't find libGDX that great for creating UI-heavy stuff to begin with.(sent you an email from
c***4@hotmail.co.uk
at 15:28 UTC)The text was updated successfully, but these errors were encountered: