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Bun

Mix tasks for installing and invoking bun.

This is an adaptation of the Elixir esbuild installer made by Wojtek Mach and José Valim.

Installation

If you are going to build assets in production, then you add bun as dependency on all environments but only start it in dev:

def deps do
  [
    {:bun, "~> 1.2", runtime: Mix.env() == :dev}
  ]
end

However, if your assets are precompiled during development, then it only needs to be a dev dependency:

def deps do
  [
    {:bun, "~> 1.2", only: :dev}
  ]
end

Once installed, change your config/config.exs to pick your bun version of choice:

config :bun, version: "1.0.33"

Now you can install bun by running:

$ mix bun.install

And invoke bun with:

$ mix bun default assets/js/app.js --outdir=priv/static/assets/

The executable is kept at _build/bun. You can access it directly to manage packages and many more things:

# Install a NPM package such a htmx.org
_build/bun add htmx.org
# Install a local package such as phoenix_html
_build/bun add ./deps/phoenix_html
# Remove a dependency
_build/bun remove htmx.org

Profiles

The first argument to bun is the execution profile. You can define multiple execution profiles with the current directory, the OS environment, and default arguments to the bun task:

config :bun,
  version: "1.0.33",
  default: [
    args: ~w(build js/app.js),
    cd: Path.expand("../assets", __DIR__)
  ]

When mix bun default is invoked, the task arguments will be appended to the ones configured above. Note profiles must be configured in your config/config.exs, as bun runs without starting your application (and therefore it won't pick settings in config/runtime.exs).

Adding to Phoenix

To add bun to an application using Phoenix, you need only four steps. Installation requires that Phoenix watchers can accept module-function-args tuples which is not built into Phoenix 1.5.9.

First add it as a dependency in your mix.exs:

def deps do
  [
    {:phoenix, github: "phoenixframework/phoenix"},
    {:bun, "~> 1.2", runtime: Mix.env() == :dev}
  ]
end

Now let's change config/config.exs to configure bun to use assets/js/app.js as an entry point and write to priv/static/assets:

config :bun,
  version: "1.0.33",
  default: [
    args: ~w(build js/app.js --outdir=../priv/static/assets --external /fonts/* --external /images/*),
    cd: Path.expand("../assets", __DIR__),
    env: %{}
  ]

Make sure the "assets" directory from priv/static is listed in the :only option for Plug.Static in your lib/my_app_web/endpoint.ex

For development, we want to enable watch mode. So find the watchers configuration in your config/dev.exs and add:

  bun: {Bun, :install_and_run, [:default, ~w(--sourcemap=inline --watch)]}

Note we are inlining source maps and enabling the file system watcher.

Finally, back in your mix.exs, make sure you have a assets.deploy alias for deployments, which will also use the --minify option:

"assets.deploy": ["bun default --minify", "phx.digest"]

Phoenix JS libraries

By default, Phoenix comes with three JS libraries that you'll most likely use in your project: phoenix, phoenix_html and phoenix_live_view.

To tell bun about those libraries you will need to add the following to the package.json:

{
  "workspaces": [
    "deps/*"
  ],
  "dependencies": {
    "phoenix": "workspace:*",
    "phoenix_html": "workspace:*",
    "phoenix_live_view": "workspace:*"
  }
}

and run:

_build/bun install

Third-party JS packages

If you have JavaScript dependencies, you have three options to add them to your application:

  1. Vendor those dependencies inside your project and import them in your "assets/js/app.js" using a relative path:

    import topbar from "../vendor/topbar"
    
  2. Call _build/bun add topbar inside your assets directory and bun will be able to automatically pick them up:

    import topbar from "topbar"
    

CSS

bun has support for CSS. If you import a css file at the top of your main .js file, bun will also bundle it, and write it to the same directory as your app.js:

import "../css/app.css"

License

Copyright (c) 2023 Cristian Álvarez.

bun source code is licensed under the MIT License.