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Release/6.0.0 #109
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Release/6.0.0 #109
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…to main travis yaml, added a README for the website
… write to ./docs instead of ./docs-api
Updated webpack configuration for better compatibility with Node environments
…oc blocks to some classes in the package to indicate which THREE deps they need
…shader just rendered nothing
…ental, added a note in doc block for this
…flow from needing to actually bundle the lib, added this to travis.yml
…derer Feature/issue 71 gpu renderer
…e GPURenderer ShaderMaterial to disable depthWrite but enable depthTest Minor changes to experiments Found a temporary solution that is less complex than what is included in this branch but this contains ideas for future solutions if they are needed Updated shader material defaults
…empted to brute force fix the coverage publish to not include excluded globs
…ge directory still broken
…derer-depth-sorting Feature/issue 90 gpu renderer depth sorting
* Changes for better performance made to MeshRenderer and PUID, but we need tests to cover the behaviour first * Added test for not setting rotation in MeshRenderer.onParticleUpdate if the target is a THREE.Sprite * Swapped instanceof check out for isSprite
* Upgraded all babel dependencies. Dropped IE11 support via babelrc, this has fixed the bug with the points renderer example
…anding ones however that are awaiting fixes (#107)
* Update ColorSpan.js * Added tests for ColorSpan class and factory Co-authored-by: Rohan Deshpande <rohan@creativelifeform.com>
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v6.0.0
- 2020-10-27Added
GPURenderer
for better sprite system performanceRemoved