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Color span fix issue#51 #85

Merged
merged 66 commits into from
Oct 27, 2020
Merged

Color span fix issue#51 #85

merged 66 commits into from
Oct 27, 2020

Commits on Jan 11, 2020

  1. Update ColorSpan.js

    Fix issue #51
    manthrax committed Jan 11, 2020
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Commits on Jan 14, 2020

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Commits on Jan 15, 2020

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Commits on Jan 16, 2020

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  2. Added stats-js as dep to sandbox via unpkg cdn, also added the API in…

    …tegration in the vis class
    rohan-deshpande committed Jan 16, 2020
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  3. Add feature flag for buffered particles..

    Crank particle count for stress test..
    manthrax committed Jan 16, 2020
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Commits on Jan 18, 2020

  1. Added logo to README

    rohan-deshpande committed Jan 18, 2020
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Commits on Jan 19, 2020

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  4. Wasn't adding the points object to the scene, still not fixed but at …

    …least it is rendering something... sometimes
    rohan-deshpande committed Jan 19, 2020
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  5. Page title

    rohan-deshpande committed Jan 19, 2020
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Commits on Jan 20, 2020

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Commits on Jan 22, 2020

  1. Created the base for the new PointsRenderer, got it rendering somethi…

    …ng but still far from anything usable
    rohan-deshpande committed Jan 22, 2020
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Commits on Jan 23, 2020

  1. Getting deeper into the mystery, particles are being killed before th…

    …ey've finished their life cycle
    rohan-deshpande committed Jan 23, 2020
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Commits on Jan 25, 2020

  1. ITS WORKING

    rohan-deshpande committed Jan 25, 2020
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Commits on Jan 26, 2020

  1. Have moved to using a single interleaved buffer. Point position is wo…

    …rking but I think I need shaders for size, colour and alpha
    rohan-deshpande committed Jan 26, 2020
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Commits on Jan 27, 2020

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Commits on Jan 28, 2020

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Commits on Jan 29, 2020

  1. Debugged it, two THREEs were causing problems. The PointZone example …

    …isn't working though, need to debug this
    rohan-deshpande committed Jan 29, 2020
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  3. Attempted to implement a pointId on particles, didn't work, uniqueLis…

    …t won't ever really get too big but maybe need to pool here as well
    rohan-deshpande committed Jan 29, 2020
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  4. Fixed it, the problem was that without a texture to render, the frag …

    …shader just rendered nothing
    rohan-deshpande committed Jan 29, 2020
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Commits on Jan 30, 2020

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  2. Removed GPURenderer from code coverage report for now as it's experim…

    …ental, added a note in doc block for this
    rohan-deshpande committed Jan 30, 2020
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Commits on Feb 4, 2020

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  2. Added new check-bundlesize script to isolate the bundlesize checking …

    …flow from needing to actually bundle the lib, added this to travis.yml
    rohan-deshpande committed Feb 4, 2020
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  4. Merge pull request #89 from creativelifeform/feature/issue-71-gpu-ren…

    …derer
    
    Feature/issue 71 gpu renderer
    rohan-deshpande committed Feb 4, 2020
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Commits on Mar 28, 2020

  1. Added sandbox for debugging depth sorting and updated defaults for th…

    …e GPURenderer ShaderMaterial to disable depthWrite but enable depthTest
    
    Minor changes to experiments
    
    Found a temporary solution that is less complex than what is included in this branch but this contains ideas for future solutions if they are needed
    
    Updated shader material defaults
    rohan-deshpande committed Mar 28, 2020
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Commits on Mar 29, 2020

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  6. Updated .nycrc.json but coverage reports are not being generated, att…

    …empted to brute force fix the coverage publish to not include excluded globs
    rohan-deshpande committed Mar 29, 2020
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  9. Merge pull request #92 from creativelifeform/feature/issue-90-gpu-ren…

    …derer-depth-sorting
    
    Feature/issue 90 gpu renderer depth sorting
    rohan-deshpande committed Mar 29, 2020
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Commits on Apr 26, 2020

  1. Feature/issue 65 performance improvements (#68)

    * Changes for better performance made to MeshRenderer and PUID, but we need tests to cover the behaviour first
    
    * Added test for not setting rotation in MeshRenderer.onParticleUpdate if the target is a THREE.Sprite
    
    * Swapped instanceof check out for isSprite
    rohan-deshpande committed Apr 26, 2020
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Commits on Jun 1, 2020

  1. Drop IE11 support (#95)

    * Upgraded all babel dependencies. Dropped IE11 support via babelrc, this has fixed the bug with the points renderer example
    rohan-deshpande committed Jun 1, 2020
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Commits on Jul 28, 2020

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Commits on Sep 29, 2020

  1. Fixed as many security vulnerabilities as I could, there's some outst…

    …anding ones however that are awaiting fixes (#107)
    rohan-deshpande committed Sep 29, 2020
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Commits on Oct 26, 2020

  1. Update ColorSpan.js

    Fix issue #51
    manthrax authored and rohan-deshpande committed Oct 26, 2020
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Commits on Oct 27, 2020

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