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Color span fix issue#51 #85
Commits on Jan 11, 2020
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Commits on Jan 14, 2020
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Commits on Jan 15, 2020
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Added specific webpack config for sandbox because windows doesn't lik…
…e inline env vars
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Commits on Jan 16, 2020
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Added stats-js as dep to sandbox via unpkg cdn, also added the API in…
…tegration in the vis class
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Add feature flag for buffered particles..
Crank particle count for stress test..
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Merge branch 'feature/issue-71-new-renderers' of https://github.com/c…
…reativelifeform/three-nebula into feature/issue-71-new-renderers
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Commits on Jan 18, 2020
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Merge pull request #88 from creativelifeform/feature/logo-in-readme
Added logo to README
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Commits on Jan 19, 2020
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Wasn't adding the points object to the scene, still not fixed but at …
…least it is rendering something... sometimes
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Commits on Jan 20, 2020
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Commits on Jan 22, 2020
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Created the base for the new PointsRenderer, got it rendering somethi…
…ng but still far from anything usable
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Commits on Jan 23, 2020
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Getting deeper into the mystery, particles are being killed before th…
…ey've finished their life cycle
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Commits on Jan 25, 2020
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Commits on Jan 26, 2020
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Have moved to using a single interleaved buffer. Point position is wo…
…rking but I think I need shaders for size, colour and alpha
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Commits on Jan 27, 2020
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Commits on Jan 28, 2020
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Commits on Jan 29, 2020
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Debugged it, two THREEs were causing problems. The PointZone example …
…isn't working though, need to debug this
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Attempted to implement a pointId on particles, didn't work, uniqueLis…
…t won't ever really get too big but maybe need to pool here as well
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Fixed it, the problem was that without a texture to render, the frag …
…shader just rendered nothing
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Commits on Jan 30, 2020
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Removed GPURenderer from code coverage report for now as it's experim…
…ental, added a note in doc block for this
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Commits on Feb 4, 2020
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Added new check-bundlesize script to isolate the bundlesize checking …
…flow from needing to actually bundle the lib, added this to travis.yml
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Merge pull request #89 from creativelifeform/feature/issue-71-gpu-ren…
…derer Feature/issue 71 gpu renderer
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Commits on Mar 28, 2020
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Added sandbox for debugging depth sorting and updated defaults for th…
…e GPURenderer ShaderMaterial to disable depthWrite but enable depthTest Minor changes to experiments Found a temporary solution that is less complex than what is included in this branch but this contains ideas for future solutions if they are needed Updated shader material defaults
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Commits on Mar 29, 2020
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Updated .nycrc.json but coverage reports are not being generated, att…
…empted to brute force fix the coverage publish to not include excluded globs
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Fixed incorrect naming of reporter in .nycrc.json, output to ./covera…
…ge directory still broken
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Merge pull request #92 from creativelifeform/feature/issue-90-gpu-ren…
…derer-depth-sorting Feature/issue 90 gpu renderer depth sorting
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Commits on Apr 26, 2020
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Feature/issue 65 performance improvements (#68)
* Changes for better performance made to MeshRenderer and PUID, but we need tests to cover the behaviour first * Added test for not setting rotation in MeshRenderer.onParticleUpdate if the target is a THREE.Sprite * Swapped instanceof check out for isSprite
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Commits on Jun 1, 2020
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* Upgraded all babel dependencies. Dropped IE11 support via babelrc, this has fixed the bug with the points renderer example
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Commits on Jul 28, 2020
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Commits on Sep 29, 2020
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Fixed as many security vulnerabilities as I could, there's some outst…
…anding ones however that are awaiting fixes (#107)
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Commits on Oct 26, 2020
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Merge branch 'colorSpan-fix-issue#51' of https://github.com/creativel…
…ifeform/three-nebula into colorSpan-fix-issue#51
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Commits on Oct 27, 2020
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