Under development
Goals:
- Use character from mixamo.com as gltf asset
- Allow camera movement around character
- Allow individual mouse-based bone/joint dragging
Issues encountered:
- Failed loading standard GLTF
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Output:
thread 'main' panicked at 'Attribute Vertex_Uv is required by shader, but not supplied by mesh. Either remove the attribute from the shader or supply the attribute (Vertex_Uv) to the mesh.'
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Issue - bevyengine/bevy#1785
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Workaround - Load in blender and export w/ different values as suggested in issue
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- Warning with shader
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Output:
WARN Device::create_shader_module: wgpu_core::device: Failed to parse shader SPIR-V code: UnsupportedInstruction(Function, LogicalAnd) WARN Device::create_shader_module: wgpu_core::device: Shader module will not be validated or reflected
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Issue - bevyengine/bevy#1812
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Workaround - reference patched bevy locally as suggested in issue (but not doing, just a warning)
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