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An invisible interface between Game Boy Camera and ESC/POS compatible printers.

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gbpxl mt (Game Boy Printer XL multi tone)

An invisible interface between Game Boy Camera and ESC/POS compatible printers with RS232 serial interface. The main project is maintained by Václav Mach (https://github.com/xx0x/gbpxl). There was a kit at Tindie but currently it's sold out. Improvements, suggestions, experience with various printer models are welcome!

This fork tracks alternative gbpxl firmware enhanced to ouput 4-shade prints similar to the original Game Boy Printer using supported multi-tone EPSON printers.

How to use it

Build your gbpxl using gerbers and BOM below or use an Arduino Nano Every and a TTL-RS232 converter. See the schematic folder for the breadboard design.

gbpxl kit (SOLD OUT)

https://www.tindie.com/products/xx0x/gbpxl-game-boy-printer-xl-kit/

Gerber file and BOM are available here, if you want to make your own PCBs: https://github.com/xx0x/gbpxl/tree/master/schematic-bom-pcb

Build instructions: https://github.com/xx0x/gbpxl/blob/master/build-instructions/BUILD_INSTRUCTIONS.md

How it looks:

Works with these printers

Unlike the main project, this fork has limited printer support. This fork is coded to work with the few EPSON thermal line printers that support multi-tone printing. The following printers support multi-tone printing:

Printer Supports Multi-Tone Confirmed Working Serial Port
Epson TM-T88V Yes Yes DB-25
Epson TM-T88VI Yes Yes DB-25
Epson TM-T88VII Yes Untested DB-25
Epson TM-T70II Yes Untested DB-25

Baud rate

This fork requires your printer be set to 115200 baud rate. Compatible printers can be configured to use this higher baud rate from mode selection menu (hold feed while powering on) or using EPSON's PC software utility via a USB connection.

gbpxl DIP switch settings

DIP1: Multi-Tone DIP2: Hi-Density DIP3: Cut DIP4: Scale
ON Yes Yes Yes 2x
OFF No No No 1x

Multi-Tone

Outputs images in 4 tones, similar to the original Game Boy Printer. Turning this off prints in monochrome and may increase game compatibility.

Hi-Density

Density may need to be adjusted depending on your printer and the paper you're using. Toggles between normal and high density for mid and light tones.

Cut

Cuts the paper when the end feed margin is 3 (typically after each complete image).

Scale

2x outputs at about 166%, 1x outputs at about 83% compared to an original Game Boy Printer print. (The original Game Boy Printer outputs at 150dpi. Compatible EPSON printers ouput at 180dpi.)

Programming gbpxl

Programming this fork onto an Arduino Nano Every is straight forward through the Arduino IDE. Programming the custom project PCB can be done using a UDPI programmer. Since gbpxl uses ATmega4809, the programming must be done via UPDI interface, you can't use just your regular USBasp or similar. The UPDI connector uses the pinout based on microUPDI project, which also includes TX/RX connections for easy communication with PC - useful for transfering images etc.

Sadly, since the UPDI is quite new, there are no cheap programmers available yet, but you can build the microUPDI or jtag2updi quite easily by yourself. When uploading, specify "Arduino Nano Every" as your pinout.

Don't forget to unplug the power before connecting UPDI, since the programmer usually powers the device!

Author for the main project

Václav Mach

gbpxl main repo

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An invisible interface between Game Boy Camera and ESC/POS compatible printers.

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