Another NES emulator written in rust.
This exists as an example of using the ludus crate to create a standalone program.
Given the few dependencies this app relies on, it should be as simple as:
git clone https://github.com/cronokirby/ludus-emu
cd ludus-emu
cargo build --release
(Note: you probably want to run on release if you don't want choppy gameplay.)
ludus-emu rom
By default the largest scaling is chosen, but this can be set manually as well:
ludus-emu rom --scale 2
ATM ludus-emu only supports .nes (INES) files, which are the most common format for nes roms.
Right now, only hardwired mapping between keys and controllers is supported, but in the future I plan to add remappable configuration via some kind of file format.
Button | Key |
---|---|
A | K |
B | J |
Start | H |
Select | G |
Up | W |
Down | S |
Left | A |
Right | D |
In addition, Esc closes the window, and Enter resets the console.
- CPU, and thus core gameplay
- PPU, and thus graphics
- APU, and thus audio
- Basic controls via hardwired key mapping
- Mappers 0, 1, 2, so common games like Super Mario Bros, and Donkey Kong
- Save States of any kind
- Keeping SRAM files for each game
- More complex Mappers