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createWorldPath.js
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createWorldPath.js
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/*
* createWorldPath.js: Creates a world path for future execution
*
* (C) 2012 Crosstalk Systems Inc.
*/
var executeWorldPath = require( './executeWorldPath' ),
failedToEmit = require( './failedToEmit' ),
matchesHistoricalEvent = require( './matchesHistoricalEvent' ),
worldPathWrapper = require( './worldPathWrapper' );
//
// ### function createWorldPath ( wrapper, message, params, scope, callback )
// #### @wrapper {object} the worker wrapper to create world path for
// #### @eventToMatch {object} the event to match
// #### @markedOutLength {integer} optional marker for matching historical
// event from either beginning or a specific spot
// Because shouldEmit and other assertions can be chained together, if
// the assertion hasn't happened yet, the world path is what other
// assertions will be chained to. Once this assertion passes, the follow-on
// assertions will then be tested/triggered.
//
// Additionally, since we can either chain assertions, or just set them
// on the wrapper itself, multiple world paths can be pending to be
// checked on a worker wrapper at any given time.
//
// This creates a world path for future execution.
//
var createWorldPath = function createWorldPath ( wrapper, eventToMatch,
markedOutLength ) {
var worldPath = [];
// attach to process.on( 'exit' ) in case this world path is never
// triggered
var exitListener = function exitListener () {
failedToEmit( wrapper.workerName, eventToMatch );
};
process.on( 'exit', exitListener );
var listener = function () {
// if we are here, this event was already recorded in history
var _history;
if ( markedOutLength ) {
_history = wrapper.history._out.slice( markedOutLength );
} else {
_history = wrapper.history._out;
}
if ( ! matchesHistoricalEvent( _history, eventToMatch ) ) {
return; // keep waiting if this isn't it
}
// event matches
wrapper.removeListener( eventToMatch.message, listener );
process.removeListener( 'exit', exitListener );
// execute this world path
var execute = executeWorldPath( worldPath );
execute( wrapper );
}; // listener
wrapper.on( eventToMatch.message, listener );
// return a world path wrapper that will wait for the listener to fire
return worldPathWrapper( worldPath );
}; // createWorldPath
module.exports = createWorldPath;