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Alpha #02

Closed Aug 3, 2021 100% complete

Planned features for this release:

  • Support for compute pipelines and shaders.
  • Support for multi-threaded render passes.
  • Support for explicit resource transitions using barriers for improved efficiency.
  • Simplified wait-logic by exposing fences on command queues after each command buffer submit.
  • Improved rasterizer state, supporting MSAA, render target ble…

Planned features for this release:

  • Support for compute pipelines and shaders.
  • Support for multi-threaded render passes.
  • Support for explicit resource transitions using barriers for improved efficiency.
  • Simplified wait-logic by exposing fences on command queues after each command buffer submit.
  • Improved rasterizer state, supporting MSAA, render target blending, depth/stencil states.
  • Improved descriptor handling with support for descriptor arrays and push constants.
  • Improved texture handling with support for 1D and 3D textures, texture arrays, cube maps, mip-map generation and limited support for planar image formats.
  • Improved handling of writable buffers/textures.
  • Several bug fixes and usage improvements.

This milestone is closed.

No open issues remain. View closed issues or see open milestones in this repository.